Multiplayer MATCHMAKING SYSTEM!!!

For the love of God... please please please make a matchmaking system like BNET has for warcraft 3.

Everyone who plays this game wants it. It will make the amount of games that get played increase because people wont be jumping around trying to find a game, and it will make life ALOT easier for everyone. 

 

 

PS... What were you guys thinking?

27,404 views 25 replies
Reply #1 Top
i'm not sure sins has a large enough player base to implement a matchmaking system like that

i mean if you look at just the custom games, nevermind ladder games, the list is always 5-6 times longer than what Sins has
Reply #2 Top
A matchmaking system will help games with less players not hurt it. Since there are few people bouncing around between games, its more likely your game will take longer to fill. The matchmaker will auto fill the games making it alot faster.
It would definitely improve things.
Reply #3 Top
A match-making service is in the works and should be up sometime this summer. This is something that could be used by all games distributed through Impulse, in particular Sins and The Political Machine 2008 will be the first two games to use it, followed by Demigod once that is released to beta.
Reply #4 Top
A match-making service is in the works and should be up sometime this summer. This is something that could be used by all games distributed through Impulse, in particular Sins and The Political Machine 2008 will be the first two games to use it, followed by Demigod once that is released to beta.
End of quote


Well the games still be hosted by players or a stardock server
Reply #5 Top
[quote]Well the games still be hosted by players or a stardock server[/quoote]

idiot
Reply #6 Top
Well the games still be hosted by players or a stardock server
End of quote


@ trackiet

You don't seem to get it. One cannot simply "flip a switch" and change a game from P2P to client-server. Please stop asking the same redundant questions, they are getting annoying to say the least...


the Monk
Reply #7 Top

For the love of God... please please please make a matchmaking system like BNET has for warcraft 3.Everyone who plays this game wants it. It will make the amount of games that get played increase because people wont be jumping around trying to find a game, and it will make life ALOT easier for everyone.
End of quote

It's coming.

Reply #8 Top
Sounds great. I hope it's using the ELO rating system.

Might I suggest hosting a few tournaments to keep the community actively engaged in the game, while we wait for Impulse? I'd be happy to help organize them.
Reply #9 Top
Well the games still be hosted by players or a stardock server@ trackietYou don't seem to get it. One cannot simply "flip a switch" and change a game from P2P to client-server. Please stop asking the same redundant questions, they are getting annoying to say the least...the Monk
End of quote


When doing an auto matching making system, stardock will decide who gets to be the host. Whats so hard about making a stardock server being the host since the auto matching making program has to decide anyways.


If stardock continues to have players be the host, whats stops the host from just leaving the game and ruining the fun for all in a ffa. I've played plenty of games when the host just leaves cause they lost a few planets. And dont tell me that BS of 30 sec migrating garbage. It works maybe 30% of the time.

If stardocks starts hosting games, maybe, just maybe, this syncing mini-dump issue will go away.




Plus not everyone can host games. Why? Cause they dont know how to configure their router to do port forwarding. Your guide to troubleshooting on how to host is bad and leaves their computer open to attacks. Many have stated reason why its bad to use your guide so I dont have to reiterate them.

I would stop these post if I see stardock actually saying that they will start hosting games or they fix the need to adjust the settings on their router to host games.

BNET allows you to play their automatic game matching system without adjust your router. Only when you want to host custom, non ranked games do you need to port forward because u are the host and not BNET.


If these issues arent address, or even acknowledged by stardock (either by thumbs up or down (so I dont expect it in the next patch)) then how will stardock know to address and/or fix them if they believe its not a general problem. Even according to Frogboy he stated that minidumps DO NOT occur to a the majority and that 99.99% are playing minidump free.

Reply #10 Top
Your guide to troubleshooting on how to host is bad and leaves their computer open to attacks. Many have stated reason why its bad to use your guide so I dont have to reiterate them.
End of quote


@ Trackiet

??? Now I really know that you have no idea what you're talking about!

What is it with people not understanding that opening/forwarding a couple of ports doesn't make one's system inherently vulnerable, especially when there isn't anything "listening" on said ports when SINS isn't running.

I also specifically say in my guide NOT to leave the ports forwarded, NAT-relaxed, SPI-disabled when you're not playing SINS.

*sigh*

To reiterate once more.... Everything in my guide is there because at least one person (of the many that I've helped since release) had to perform such action in order to get SINS hosting since release. Patch 1.1 will obviously negate those things, but until then the steps in my guide are quite necessary in order for most/many to "reliably" host SINS.


have a nice day!

the Monk


an aside...

The attacks I've been confronted with on these forums time and again in the form of trash-talking, impersonation attempts on ICO, etc (simply because I've helped so many people) is very unbecoming of some members of this community. I will continue helping where and when I can, and look at the "trash" as I always have.......a source of amusement in my stressladen days!  ;) 
Reply #11 Top
If stardock continues to have players be the host, whats stops the host from just leaving the game and ruining the fun for all in a ffa. I've played plenty of games when the host just leaves cause they lost a few planets. And dont tell me that BS of 30 sec migrating garbage. It works maybe 30% of the time.
End of quote


The 1.1 patch will have NAT-T to allow anyone to host regardless of router/firewall settings, so this should become a non-issue.
Reply #12 Top
If stardock continues to have players be the host, whats stops the host from just leaving the game and ruining the fun for all in a ffa. I've played plenty of games when the host just leaves cause they lost a few planets. And dont tell me that BS of 30 sec migrating garbage. It works maybe 30% of the time.The 1.1 patch will have NAT-T to allow anyone to host regardless of router/firewall settings, so this should become a non-issue.
End of quote


So anyone can host. Thats great. How about the issue of migrating. Its a feature that doesnt work 100% of the time.

Will this issue be address with the 1.1 patch?

Dont want to go off topic but when someone disconnects, why not add the feature to allow another team member to take over like in WC3. Give the ability for a team member to decide if they want an AI or a human to control the disconnected empire
Reply #13 Top
Your guide to troubleshooting on how to host is bad and leaves their computer open to attacks. Many have stated reason why its bad to use your guide so I dont have to reiterate them. @ Trackiet??? Now I really know that you have no idea what you're talking about!What is it with people not understanding that opening/forwarding a couple of ports doesn't make one's system inherently vulnerable, especially when there isn't anything "listening" on said ports when SINS isn't running. I also specifically say in my guide NOT to leave the ports forwarded, NAT-relaxed, SPI-disabled when you're not playing SINS.*sigh*To reiterate once more.... Everything in my guide is there because at least one person (of the many that I've helped since release) had to perform such action in order to get SINS hosting since release. Patch 1.1 will obviously negate those things, but until then the steps in my guide are quite necessary in order for most/many to "reliably" host SINS.have a nice day!the Monkan aside...The attacks I've been confronted with on these forums time and again in the form of trash-talking, impersonation attempts on ICO, etc (simply because I've helped so many people) is very unbecoming of some members of this community. I will continue helping where and when I can, and look at the "trash" as I always have.......a source of amusement in my stressladen days!   
End of quote


im on trackiets side there are too many issues with this game and im tired of the lack of support do everything yourself and the fanboys. I paid my money and expected a working game not a glitched one. The same reason im not buying anymore from the developers of Two worlds i probably wont buy any more from here unless the fix the issues in a week.
Reply #14 Top
im on trackiets side there are too many issues with this game and im tired of the lack of support do everything yourself and the fanboys. I paid my money and expected a working game not a glitched one. The same reason im not buying anymore from the developers of Two worlds i probably wont buy any more from here unless the fix the issues in a week.
End of quote



As I've always said...

to quote myself from another thread...
"People have no problems with having to teach themselves how to use facebook, torrent anything and everything, rip&burn movies, texting while driving/in-school etc. Some of which require more steps to learn (and for which I myself would need a tutorial..hehe) than forwarding a couple of ports. I have no sympathy if those same people complain about having to learn how to configure a router."

There is a profound difference between complaining about not knowing how to do something, or simply complaining at having to do anything at all!

I help those who demonstrate a desire to help themselves...


the Monk
Reply #15 Top
Not being able to host at home is a user issue, but how about if you dont control the router, ie in school, or at a public ap.

But that will be all solved hopefully with 1.1

Reply #16 Top
@ trackiet

All of which I've covered in my guide and/or other posts to these forums. I have been posting about v1.1 and waiting for it's NAT-T type enhancements as an alternative to following the steps in my guide since Blair posted about it back weeks before even 1.04 came out.

None of that changes the fact that you claim my guide is damaging to people... (did you even read my reply post #10?)

Your guide to troubleshooting on how to host is bad and leaves their computer open to attacks. Many have stated reason why its bad to use your guide so I dont have to reiterate them.
End of quote



That my friend is the real garbage on these forums...


the Monk
Reply #17 Top

Is there an ETA for the 1.1 patch? Of course, everyone should assume that the ETA is a rough estimate and that it shouldn't be expected at that time, etc.
Reply #18 Top
To be truthfully honest, I don't really see myself using such a system with Sins. I only really get into match-making in games which are suited to 1v1 (of which Sins is not due to the fact much of the appeal of the game comes from its epicness which can't be had in a 1v1 environment). I guess I'm more of a 1v1 guy if it comes down to a competitive game.

However I'd definately use it with something like Demigod. :)
Reply #19 Top
Newbie here :) , hope you folks dont mind me asking but whats impulse? and Im also wandering is the netcode done in such away after the latest patch that sins is nat aware now?

I have a router and I know how to port forward or failing this use DMZ (Sometimes seen as bad practice but have used in the past if a game just wont work forwarding ports)

Thanks :)
Reply #20 Top

Quoting Frogboy, reply 7
It's coming.
End of Frogboy's quote

 

Sorry for bumping a very old thread but whatever happened to this?

Reply #21 Top

The Internet died.

Reply #22 Top

Quoting KrdaxDrkrun, reply 21
The Internet died.
End of KrdaxDrkrun's quote

Bummer. :/ A MMS would've helped the internet to not die.

Reply #23 Top

It is suppose to be implemented into Impulse Reactor. Which is suppose to be in Rebellion. We will see.

Reply #24 Top

Quoting Ryat, reply 23
It is suppose to be implemented into Impulse Reactor. Which is suppose to be in Rebellion. We will see.
End of Ryat's quote

 

If Impulse Reactor is only half as  shitty as Impulse I still wouldn't  get my hopes up.