A Battle and Questions

A and Questions

Battles

Just finished what was my biggest game to date. Was a stalemate but was a good game. It was the medium scenario, “Systems of War” (4 faction, FFA, single player).

Anyway I had what were that biggest battles of my Sins time so I thought I would post some pics of my last one:

Fleets converge

BattleShot1

BattleShot2

BattleShot3

BattleShot4

BattleShot5

BattleShot6

BattleShot7

The Turns... (And not for the better)

Questions:

Now I did win this game “barely”. What I mean by that is I defeated my final opponent with a peace treaty in place with another so I “won”. That’s all well and good but I continued playing just to see if I could take him. I couldn’t it went back and forth, 1 system for another over and over again. Does this game make these stalemates to tedious? I mean I pushed this a looonnng time. I don’t remember having to detail it bit by bit this much in CivIV or Alpha Centauri (another great 4x game). Do others feel the same or is that just 50/50 hindsight? I felt in those games I could eventually overcome my opponent. Yeah it may take a while but I would do it, and always thought that I could. In my scenario above I never thought I could. It really felt like we could go on playing forever. So again does there need to be something else in place to “break” this type of situation? I mean if I had beaten the last faction without the peace treaty in place this would have been the only way I could have won and I know I would not have stuck with it. In the fight above I just let the battle rage on and then quit the game.

Any thoughts?

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Reply #1 Top
I think in that situation I would've pulled back to a more defensive position where my fleet could fend off a much larger force with the support of various tactical structures (overlapping repair bays) so that my damaged ships could get back into the fight more quickly. During this time I would go ahead and build the ships and research the technologies needed to overwhelm my opponent and, once I had everything set up, launch another massive assault.

Sometimes it isn't best to keep pushing. Sometimes it's best to retreat, rebuild, and attack later.

Another strategy to try is to create a small fleet to harass the enemy and send it somewhere else behind their lines. If you're lucky (or you cause enough damage or become annoying enough) they'll reposition their main fleet to defend against it, at which point you can send in your main fleet to retake the planet. Feints are important, especially against a human opponent. If you can make someone think you're going to attack from another direction and they reposition their defenses to do so you'll have an easier time with your main assault.