Basic Questions

Renaming, multipliers, and other bits.

How would I go about making it so that ships can be renamed? I'm making an RP mod and I want all ships to be rename-able.

What would be the optimal multiplier to fleet sizes so you have practically unlimited supply?

How would I edit build sets for factories? I want pirate ships added to the build menus.

Is there a way to make it so that you can attack your own forces?

I can has Recon?

Would it be possible to allow construction frigates to build other races' structures without mucking up their own build set?

Can I include only the files I've changed in my mod instead of the entire thing so I won't have to turn everything into binary bit by bit?

 

Thanks in advance for any help given.

7,881 views 12 replies
Reply #1 Top
>How would I go about making it so that ships can be renamed? I'm making an RP mod and I want all ships to be rename-able.

Make them all capital ships.

>What would be the optimal multiplier to fleet sizes so you have practically unlimited supply?

Uh, this is kind of subjective. 500? 1000? 9001?

>How would I edit build sets for factories? I want pirate ships added to the build menus.

Player(x).entity file

>Is there a way to make it so that you can attack your own forces?

no

>I can has Recon?

Sight is gravity-well wide

>Would it be possible to allow construction frigates to build other races' structures without mucking up their own build set?

As long as it doesn't require research they don't have

>Can I include only the files I've changed in my mod instead of the entire thing so I won't have to turn everything into binary bit by bit?

Just do your mod, then overwrite anything you haven't used with the binary from the Program Files dir.
Reply #2 Top
>I can has Recon?
Sight is gravity-well wide
End of quote
You've never been to Bungie.net, I take it.
>What would be the optimal multiplier to fleet sizes so you have practically unlimited supply?
Uh, this is kind of subjective. 500? 1000? 9001?
End of quote
I just don't want to take the chance that the game might crap itself because of an obscenely long supply string.

Thanks for the help.
Reply #3 Top
Sorry for the double post, but I didn't think anyone would notice if I edited my earlier response.

I wanted to know if I could include textures I edited without having to C&P my entire Textures folder into the mod. I really don't have the hard drive space for that.
Reply #4 Top
Edit: YARR, forums crapped themselves again...
Reply #5 Top
I wanted to know if I could include textures I edited without having to C&P my entire Textures folder into the mod. I really don't have the hard drive space for that.
End of quote

This was included in 1.03. You only need to have the new textures in the mod's Texture folder, not all 1.07Gb of them ;)
Reply #6 Top
Perfect. Thanks for the help, Uzii.

Now, another question; would it be possible to make it so that a unit can be unlocked by multiple kinds of research?
For example, to unlock unit A, you have to research topic B, C, or D.
Reply #7 Top
would it be possible to make it so that a unit can be unlocked by multiple kinds of research? For example, to unlock unit A, you have to research topic B, C, or D.
End of quote

Not sure, but the best way to find out, is to try it. You can do it with 'And', but 'Or' is a tough one to guess, it could go either way.
Reply #8 Top
Yes, you should be able to do it. I'm not sure how many are possible to stack on, but just take a look at the Vasari's Charged Missile upgrade - it needs the Assailant hull and the Sentinel hull.

In the research subject entity there's a line for number of prereqs, and that's where you'd list all the other research subjects that are meant to be prereqs. The game will do its best to automatically connect them with the arrows and all, provided the arrow shape needed exists :P
Reply #9 Top
I'm not sure how many are possible to stack on, but just take a look at the Vasari's Charged Missile upgrade - it needs the Assailant hull and the Sentinel hull.
End of quote

*Coughs hintingly* ;)
For example, to unlock unit A, you have to research topic B, C, or D.
End of quote

Reply #10 Top
It's not possible.
Reply #11 Top
Oh, I misunderstood.. yeah, 'or's won't work, but 'and's will :P
Reply #12 Top
Now I just need to figure out why any tiny modification causes the game to stop responding...