Discussion and suggestions for Diplomacy

Hey all,

 

I'm new to the forums and the game.  So far it has been very fun.  Lots of depth.  Since getting the game I have only been playing against the AI, which I know is a sub-par experience.  It is, however, the way I am learning the game.

Diplomacy is one aspect of the game I would like to discuss.  I feel like diplomacy is very thin and contrived with the AI.  I have no control over with whom I would like to ally with.  The computer just spams me with missions to "destroy XXX of the XXX".  Heck, I get missions even if they are civilizations with whom I have no contact.  A few issues I have:

I have no way to forge alliances based on proximity, strength, revenge, etc.  The game just cruises along spamming me with endless missions that I can't complete.  Of course, during the course of the game I will complete  various missions based mainly on luck or my own personal goals, and I may get a few alliances, but I don't really have any control over any of it.

I have no way to ask another empire to do my bidding.  Why can I not offer a mission to another empire to attack so-and-so and I'll pay them?

What about empire proximity?  Say there is a large AI empire a jump or two from mine.  Would it not be beneficial to both of us to be peaceful?  Maybe we should go to war.  Right now, it's always war unless you take the time to complete dumb missions.

What about revenge?  Assume I am at peace with an empire, then decide to blast them back to upgrade tier 1.  Later on they attack me for revenge for breaking an alliance.  The game will simply "decide" when to offer an alliance or when to break it.  There are no real consequences.

What if I simply want to pay tribute in order to keep the peace?  My neighbor is looking a little eager to phase into my system, so I buy him off with ship loads of credits and resources to keep him happy.

I'd like to see a bit more dynamism in the way diplomacy is handled.  Right now it feels like the AI controls the pace of diplomacy and I just sit back and ignore it, as there it's too difficult to keep empires appeased.

3,699 views 2 replies
Reply #1 Top
I had a ~6 hour game last night against an Advent and a Vasari a.i. and the revised diplomacy worked quite well. When I first played, out-of-the-box diplomacy was pretty much useless but it does seem much better now.

In the first hour I was tasked with destroying ships/structures of either side and ignored it. Then the Vasari demanded 1,000 credits. No problem, here you are, now you like me. There were more "Sweep-and-Clear" missions and the Vasari kept asking for resources which I delivered. Quite quickly I had secured a peace treaty with the Vasari and turned against the Advent. Of course, once we had wiped out the Advent the treacherous Vasari scum turned on me but by then it was to their disadvantage.

I agree that donating resources of your own volition should grease the wheels a bit, say ~5,000 credits metal/crystal = +5 or +10 favor so you can actually bribe them instead of hoping they'll ask you for something. But overall I find the updated system works as it should.
Reply #2 Top
Hey Harvester,

Diplomacy stuff has been brought up quite a bit, and Ironclad has said they're going to keep improving it. In reference to some of your points/questions:

The computer just spams me with missions to "destroy XXX of the XXX". Heck, I get missions even if they are civilizations with whom I have no contact.
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Contact is handled a bit differently in Sins than in some games. In Sins, as long as you have "seen" an AI's ship (even a scout), you're considered in contact and the AI can start giving you missions. I've been able to postpone getting a lot of missions by just being a bit more conservative on early-game scouting.

I have no way to forge alliances based on proximity, strength, revenge, etc. The game just cruises along spamming me with endless missions that I can't complete. Of course, during the course of the game I will complete various missions based mainly on luck or my own personal goals, and I may get a few alliances, but I don't really have any control over any of it.
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All the AIs give you missions. Combat missions are only given if the target AI is within 2 jumps from any one of your planets (sadly, jumping from star to star counts as one jump, and that does lead to some difficult to finish missions). If you scout and see which AI is close to you, it possible to focus on doings its missions so you can get that cease fire going quickly - I tend to do this a lot, always trying to keep only one flank open to the enemy. Likewise, the AI also has its goals, and not all of your allies will be its allied and it can ask you to destroy ships/buildings of your ally :P

I have no way to ask another empire to do my bidding. Why can I not offer a mission to another empire to attack so-and-so and I'll pay them?
End of quote


Once you have a peace treaty with an AI, you can select its units (by clicking the pip bar around a planet, for example) and on the UI bar where normally your unit commands are there will be options to tell the AI to attack, defend, or I think move to the target of your choice. They're pretty decent about doing it, but they don't always drop everything to do it ASAP (and may refuse if you want them to attack their ally). You don't even need to pay them :)

The rest of your suggestions I can agree with - most of them have been brought up previously so hopefully we'll see them down the road. I particularly would like being able to freely offer the AI some resources for a bit of happiness (like if I just need that 5 or 10% and don't want to wait for a random mission), and it would also be great if you could ask the AI for some resources when you're in a pinch ;)

One of my early suggestions was to tweak diplomacy a bit so that same-race AI would be a bit easier to please than hostile ones. The game's background is that the TEC is bitterly at war with the Vasari and Advent, so to me it would feel more contrived if they just started neutral/friendlyish based on proximity alone. I think it'd be cool if all the TECs found it easier to get along, all the Vasaris, etc. It would play more into the background lore, and you could justify spending more effort to ally with hostile races for joint attacks, because you'd have abilities from two different races at your disposal than just more of the same one ;)