Discussion and suggestions for Diplomacy
Hey all,
I'm new to the forums and the game. So far it has been very fun. Lots of depth. Since getting the game I have only been playing against the AI, which I know is a sub-par experience. It is, however, the way I am learning the game.
Diplomacy is one aspect of the game I would like to discuss. I feel like diplomacy is very thin and contrived with the AI. I have no control over with whom I would like to ally with. The computer just spams me with missions to "destroy XXX of the XXX". Heck, I get missions even if they are civilizations with whom I have no contact. A few issues I have:
I have no way to forge alliances based on proximity, strength, revenge, etc. The game just cruises along spamming me with endless missions that I can't complete. Of course, during the course of the game I will complete various missions based mainly on luck or my own personal goals, and I may get a few alliances, but I don't really have any control over any of it.
I have no way to ask another empire to do my bidding. Why can I not offer a mission to another empire to attack so-and-so and I'll pay them?
What about empire proximity? Say there is a large AI empire a jump or two from mine. Would it not be beneficial to both of us to be peaceful? Maybe we should go to war. Right now, it's always war unless you take the time to complete dumb missions.
What about revenge? Assume I am at peace with an empire, then decide to blast them back to upgrade tier 1. Later on they attack me for revenge for breaking an alliance. The game will simply "decide" when to offer an alliance or when to break it. There are no real consequences.
What if I simply want to pay tribute in order to keep the peace? My neighbor is looking a little eager to phase into my system, so I buy him off with ship loads of credits and resources to keep him happy.
I'd like to see a bit more dynamism in the way diplomacy is handled. Right now it feels like the AI controls the pace of diplomacy and I just sit back and ignore it, as there it's too difficult to keep empires appeased.