Ironclad should make an FP4XS :)
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Sounds absurd right? First person 4x Shooter?
Think about this. It could be the most amazing game you've never played.
The game is played with two or more rather massive teams, on maps that are absolutely enormous in terms of size and scope, to the extent where walking is going to be long, boring, and futile. The maps are littered with empty buildings. Some of them are simply buildings, others can be more defensible bunkers, fortresses, headquarters, research stations, power plants, mines, etc.
Each team has, for example, three classes of armor (light, medium, heavy), weaponry, 'item slots' to customize their loadouts (for example, a cloaking device, shield projector, repair tools, etc. They also can use these item slots to build 'constructables', which include vehicles and static base components. Static base components cost team resources and require power, which is provided via deployable generators, solar panels, batteries, or whatever will provide enough juice in a large enough area (so a sensor might be able to work on a solar panel, but a handful of heavy missile turrets will require a generator)
The goal of the game is to destroy the enemy spawn beacon - a portable device they can move around (but cannot spawn on if it's not deployed). They only have one.
You start the game in a very vulnerable section of the map. You assemble your team, and using your scant few starting team resources, assemble a fleet of vehicles, equip up, and move out with your spawn beacon. Your first move is to chose a home. You move into a building, and how you proceed is up to you. You can litter the place with sensor jammers, to mask your presence from enemy scouts, or you can build a fortress and send legions of player-manned bombers out to level the enemy. You secure resources, establish forward bases in other abandoned buildings, use realistic terrain to your advantage, and smash the enemy
Problems with this game is that it'd be rather long, and certainly niche, but I for one would absolutely adore a game like this. The learning curve and pace of the game would drive away the FPS idiots that clog Battlefield and the like, but I guess it comes down to the financial feasability...
Think about this. It could be the most amazing game you've never played.
The game is played with two or more rather massive teams, on maps that are absolutely enormous in terms of size and scope, to the extent where walking is going to be long, boring, and futile. The maps are littered with empty buildings. Some of them are simply buildings, others can be more defensible bunkers, fortresses, headquarters, research stations, power plants, mines, etc.
Each team has, for example, three classes of armor (light, medium, heavy), weaponry, 'item slots' to customize their loadouts (for example, a cloaking device, shield projector, repair tools, etc. They also can use these item slots to build 'constructables', which include vehicles and static base components. Static base components cost team resources and require power, which is provided via deployable generators, solar panels, batteries, or whatever will provide enough juice in a large enough area (so a sensor might be able to work on a solar panel, but a handful of heavy missile turrets will require a generator)
The goal of the game is to destroy the enemy spawn beacon - a portable device they can move around (but cannot spawn on if it's not deployed). They only have one.
You start the game in a very vulnerable section of the map. You assemble your team, and using your scant few starting team resources, assemble a fleet of vehicles, equip up, and move out with your spawn beacon. Your first move is to chose a home. You move into a building, and how you proceed is up to you. You can litter the place with sensor jammers, to mask your presence from enemy scouts, or you can build a fortress and send legions of player-manned bombers out to level the enemy. You secure resources, establish forward bases in other abandoned buildings, use realistic terrain to your advantage, and smash the enemy
Problems with this game is that it'd be rather long, and certainly niche, but I for one would absolutely adore a game like this. The learning curve and pace of the game would drive away the FPS idiots that clog Battlefield and the like, but I guess it comes down to the financial feasability...