Need Help with Abilities and Particle Files

1. How do I add an ability that has beam weapon effects? I tried replacing the beam effects for the gauss effects in the AbilityGaussBlast file, but nothing showed up when the ability was activated.

2. How do I go about changing Particle Files? Like if I change the ParticleStartColor, for TEC's autocannon heavy travel, will that change the whole color of the weapon? Would it be the same thing as when you change the color for beams in cap ship entity files?

Any and all help is appreciated
5,302 views 4 replies
Reply #1 Top
Changing particle files is really all about trial and error, make significant changes one at a time and note the effect is my advice.

I believe changing the start colour will change the whole particle effect for that weapon on that ship, you can also effect the transparency too I noticed.

Colour and effect duration are easy to work out, the other modifiers are quite a bit more challenging what I suggest you do there is simply remove them bar one to see what each one does. A good effect to look at for this is the phase/hyperspace particle effect as it has lots of stacked effects going on.
Reply #2 Top
Changing particle files is really all about trial and error, make significant changes one at a time and note the effect is my advice.I believe changing the start colour will change the whole particle effect for that weapon on that ship, you can also effect the transparency too I noticed.Colour and effect duration are easy to work out, the other modifiers are quite a bit more challenging what I suggest you do there is simply remove them bar one to see what each one does. A good effect to look at for this is the phase/hyperspace particle effect as it has lots of stacked effects going on.
End of quote


Thanks. Trial and error is a lot easier with the "development mode" going.

I still need help with the beam ability. All I want is an ability that will fire Advent beams, but I can't seem to get that to work.
Reply #3 Top
Can't you just reference the Advent beams in your ships entity file? Have a look at my thread on animated models the B5-Omega video clip at the end is firing an Advent beam weapon which I crudely changed to pure RED and up'd the beam width a bit:

beamGlowColor ffff0000
beamCoreColor ffff0000
Reply #4 Top
No, because I need the beams to be an ability, because I don't want the ship to have access to them right away. I am working on a stargate mod and outfitting the BC304 which has primarily railguns but is eventually equipped with asgard beams, which are quite powerful. If there were a way to restrict a ship from firing certain weapons, I would do that, but it appears there is not.