Mod Loading Question

He guys, just another question about modding the game. When I read the SINS_modset.pdf it says that the game will load the files from the mod folder first then if they arn't there it will load them from the game's file path (\Program Files\Stardock Games\...). What I would like to know is, does the game load the folder in the 'Mods' directory or does it load the individual files within it?

I currently have a folder named "01 - Strong Tech" in my 'Mods' folder and custom edited files within it for all ships in the game (capitalship_techbattleship.entity, capitalship_psibattlepsionic, etc). Now when the game goes to load the mods, does it load the "GameInfo" folder in my "01 - Strong Tech" folder, or does it load each individual file if it exists within the GameInfo folder, then if it doesn't exist, skip ahead to the GameInfo folder in the games file path?

3,033 views 4 replies
Reply #1 Top
In the case of the GameInfo folder, it needs all of the files in the mod folder, not just the custom ones. So yes, it loads the whole folder.

With textures, you only need your own modified files, the rest it will read from the default.
Reply #2 Top
Thank you, that solves my problem. However that does raise a second question, instead of having to manually convert each txt file into binary so that it loads quicker, can I copy the files that I haven't moded from the games GameInfo folder into the Mods-=>01 - Strong Tech-=>GameInfo folder to save myself some conversion time?
Reply #3 Top
Yep, you should be able to do that :) There's nothing different about the text and binary versions other than the obvious format :P