Model scale and orientation

I've got a model in game (just replaced the mesh file for the TEC light frigate with my mesh file by renaming them) but the model initially came out way to small and the front of my ship was facing the left side (forward movement = leftward strafing) so I thought I would rotate the model 90 degrees in XSI Mod Tool (where i made the model) and up the scale but this hasn't changed it at all ? is there something I'm missing ?


2,844 views 2 replies
Reply #1 Top
You have to freeze the history of the model, not just the modeling history but the scaling, translation, and rotation history. Took me forever to figure this one out myself ;p . If when you have your model still selected it shows values other than 1:1:1 or 0:0:0 for translation/rotation/scaling, the history needs to be frozen for it to be exported properly. The best way I have found to do this is to right click on an open area of your tool bar and choose the customize option. this allows you to click and drag options from a list to the toolbar to make buttons. Just click and drag freeze translation/ freeze rotation/ freeze scaling from the list to your tool bar, click 'em, and there you go!

Ezraeil
Reply #2 Top
Thanks I've finally got it in game facing and scaled properly :D. She looks good even if she's untextured and darker than black :P. One problem though it seams that some of the sides of the model are "sided" wrong aka see-through from in front when they should be solid and vice versa from behind. is there an easy command in Mod Tool to flip sides or make them double sided (I know its bad practice to do double sides but I just want this model looking good I can worry bout "optimisation" later)