Portrait Corruption

In Player Setup, you can change the portrait set you are using.  It shows 3 pictures, 1 for each of the 3 races.  When you click the change button, it changes to another set of 3.

In my game, the Vasari portrait shows as the TEC portrait.  How do I fix this? O.o

1,662 views 4 replies
Reply #1 Top
Can you post a screenshot? The only reason for it to do that is for the portraits file or the playertheme file (Textures and Window folders, respectively) to be messed up.
Reply #2 Top
I took a screenshot but this forum doesn't allow uploading of images to it. And I don't have a webspace. :/

Where's the portraits file and playertheme file located? I'm a geek so I can probably fix it.

Oh, it's also only in the Player Setup window. In game, portraits display properly.
Reply #3 Top
If you need a place to host image files try photobucket.com, http://photobucket.com/ it's free to set up an account and you can host hundreds of pics without any problems.
Reply #4 Top
The portrait file for the theme selector is Player_Portrait_Large.tga located in your Textures folder.

It should looks like this. Each column is the set of 3 portraits you toggle between, and each row is the race (TEC, Advent, Vasari from top to bottom).

If the Vasari portrait shows TEC, then the appropriate theme file is in your Window folder, called PlayerPhase.playerPictures, and it should look like (open in Notepad):

TXT
pictureCount 6
LargeScreenPicture
textureName "Player_Portrait_Large.tga"
startTopLeft [0,444]
width 195
height 219
rowItemCount 6
horizontalStride 198
verticalStride 222
...

Basically, this file splices the above .tga. In this case it starts at x=0 y=444, top left corner of the third row, sets the width and height, and then splices the row into 6 images 198x222.

So that's why the only reason I can see for your theme picker showing up as TEC for the Vasari is either if the .tga isn't proper, or if the playerPictures file points to the first row instead of the third.

Hope this helps, pretty odd issue :P