Weapon Fire Direction

Hi im trying to get a weapon to fire out of my ship at a direction other than forward but to hit enemies that are infront of it (a missile that will fly out of the side of the ship for a while then target onto the enemy ship and go after it)


sort of like this Where ship A is attacking ship B (arrows are the missiles path)

sorry for the eye pain only had paint on hand at the time :P
7,794 views 13 replies
Reply #1 Top
yeah that would really be great for the halo mod
Reply #2 Top
While I cannot be sure, I think using the "LinearForceToPoint" affector will give you the desired results...
Reply #3 Top
opps forgot to put an edit in this :P I worked it out minutes after posting this its just a case of rotating the weapon null objects in XSI, currently have my ship releasing a 3d wave of missiles (2 straight, 2 at 65 degrees up and down left and right) makes for a nice 3d pincer look, ill upload a pic later.

although another Q, any body know how to make a weapon affect an objects position aka make a ship get thrown around due to the power of the impact. That and is there an option in sins to make damage instant, ive noticed that it takes my game a good few seconds to apply the damage from weapons to an enemy ship and with the speed of some of my weapons it makes them really annoying to use and eventually balance.
Reply #4 Top
1. Use the repulsion buff on target hit or something
2. No, it's just a stats thing.
Reply #5 Top
So far I know of two damage apply methods, that is "backloaded" which basically means damage is applied separate from actual weapon fire (I assume this is for sync reasons for multiplayer or something) and "overtime" which is used for beams. You can play dumb and try putting in "onhit" or "instant" but don't blame me if your comp blows up in yer face. :p
Reply #6 Top
Here's a pic of the frigate unloading all its front missile bays
Reply #7 Top
the two groups of missiles going up and down look a bit odd, but apart form that, great work, especially on the frigate
Reply #8 Top
Yea they are a little to "straight" what I really want is to make them come out a bit more randomly directed like the way a ship bombs a planet, I'm sure there's a way of doing it but my current coding skills are rather basic
Reply #9 Top
What happens if you apply this effect to a beam or particle weapon?
Reply #10 Top
So far it only seams to work with missiles, and I would assume other "guided" weapons. when i tested it with a direct fire weapon it just ignored the angle and just fired in its usual arc. Speaking of which is there a way of confining or expanding the fireing arc of weapons. for example making a weapon with a 0 firing arc so the ship would have to be directly facing its target before it fired.
Reply #11 Top
I think you can do 0 degree fire arc's with weapons used as abilities like the TEC Kol Destroyer Gauss gun.

I know of no other way to restrict fire arcs, they all seem to be hemispherical and it is something of a problem.
Reply #12 Top
hey Tes, what files did you edit to get the arc for the missiles? (if you wouldn't mind PMing me with it) it would be appreciated ^^
Reply #13 Top
I just have to say I really love that ship design and it's weapon firing :)