Been playing around with it, very nicely done There's just something cool about never ending streams of autocannon fire along with Bailknight's particles
Lost_Wld:This mod is absolutely amazing. Bailknight would be proud. Just to let you know, your mod is next on my list for:Merging in with 7 DEADLY SINS. I will be offering this mod packaged with all the other great mods out there, with your permission of course. Great work, and I am looking forward to any future releases of yours.DANMAN
Thanks, this mod is free for any to merge and modify at will. I actually made it as a starting point for a future mod(Deathblow) I'm trying to put together. Just give credit please.
Overall, I think this mod is awesome. One thing I don't like however, is that the bombing attack speed seems to be a bit over the top, especially when you have a lot of capital ships and the entire planet pretty just gets entirely covered with explosion where the bombing occurs.I also noticed a little graphical anomaly with the Advent's Beam weapon. I am not sure if it is affecting all the beams, but it does affect the Beam on the Radiance.
Heh, I was debating about toning it down slightly but I like big boom.
I left all the data files in text format so, the siege rates of fire can be easily edited if you don't like them. All you need to do is lower the burst count
If a lot more people mention this as an issue I'll tone it down a little for the SoaSE v1.1 release.
As far as the anomaly goes, there's quite a few of them but I think it's just game engine related. I hope they don't detract too much.
If I place your mod in the mod folder along with Bailknight's mod, I imagine then that I will need to enable both mods? I guess I assumed you could only run one mod at a time....Thanks,Javaslinger
The WLd+Bailknight_graphicmod folder is pre-merged. Just move that into your mod folder and it "should" work.
I'm very glad everyone is enjoying the mod so far.