Oh man just rewatched video. A few Krosovs doing that would be nothing short of Annihilation (that capital letter is meant to be there). Will definitely download your updated mod when it is released. Oh, have you updated the Marza Dreadnought's Raze ability? Now that would be EPIC!
Ha, It's normal siege is already more epic
. All three of the siege capital ships have a unique sieging animation.
WOW, the explosions look's way better then in version 1 of your mod. Now it looks perfect like nuclear bombing and give more sense to the ability "Heavy Fallout".A short question, because I have problems with your WLd [Combat Visual Mod] v1.0 :I merged your mod (including Bailknights mod) with Sins Plus 1.3a and got the follwing error messages in the debug directory:Explosion_Data for "Cruiser0" not found This is reported several times, because you changed the ExplosionName "Frigate0" to ExplosionName "Cruiser0" in several (14) entity's. I looked into the entity files, but i could not find a entry for Explosion_Data "Cruiser0"? Did I miss something? I get a coredump, everytime I blow up a heavy cruiser ...Can you help me, please?Regards, M@tze
I didn't change any explosion files in WLd1. I dunno what's up with the error but I'm taking a look at it. I think the an explosion name got misplaced along the way.
Just replace the Exposions.explosiondata file from 7 Deadly Sins with the one from bailknight's graphic mod v1.2.
It's located in the Gameinfo folder.