Excellent work on all of that. New TEC vid looks great, especially the updated Marza effects. I thought you were going to change some point on the Marza mesh so the comet didn't pass through it. Unless you say it uses pinpoint phasing to pass through it......
It wouldn't let me move the "bomb" point off of the ship mesh to do that.
As far as explaining the projectile passing through the ship... a wizard did it.
An idea that would make the Marza's sieging even cooler would be to have the explosion create a long lasting dustcloud over the area. Can't wait to see what you do next!
I'm still trying to figure out a way to add some clouding graphics without jacking up the particle count on the effect. Clouds probably won't make it into this version though.
Thanks, and keep the feedback coming please.