Type signed (once) if you want to be able to give scouts (or other ships) a patrol route.

I want to know what is happening on several key planets, not on distant asteroid belts and pirate bases.

/signed

 

Note: you can type / not signed also.

35,073 views 32 replies
Reply #1 Top
when assigning movement orders you can press shift to stack them, so while you can't make a loop you can (and i do) tell me scouts the path i want them to take, just keeping clicking till you're bored.

but yeah a loop feature would be nice, though i don't think we need to petition the devs to get it, just in case ;)

/signed
Reply #2 Top
I don't think this petition is worthy of signing. What you are asking for is already elegantly implemented with waypoints. You can create any patrol route of any complexity or length desired just by shift-clicking your patrol destinations in sequence.

Furthermore, as anecdotal evidence, the #2* use of waypoints for me is to manage my scouts and ensure they give me as much reconnaissance as possible for my credits. Your scouts should never be sitting idle in a grav well.

(* #1 use is to prioritize focus fire)
Reply #3 Top
I don't think this petition is worthy of signing. What you are asking for is already elegantly implemented with waypoints. You can create any patrol route of any complexity or length desired just by shift-clicking your patrol destinations in sequence.Furthermore, as anecdotal evidence, the #2* use of waypoints for me is to manage my scouts and ensure they give me as much reconnaissance as possible for my credits. Your scouts should never be sitting idle in a grav well.(* #1 use is to prioritize focus fire)
End of quote


For future reference, If you "don't think this petition is worthy of signing", then don't sign it. I can't stress this enough.
Reply #4 Top
shift+click.
Reply #5 Top
For future reference, If you "don't think this petition is worthy of signing", then don't sign it. I can't stress this enough.
End of quote


...

shift+click.
End of quote


... nevermind. Can I delete this post somehow?
Reply #6 Top
I'll sign this.

Although you can shift click etc, it takes a long time, and you can't easily loop it.
Reply #7 Top
Ok ok, so I think i'm being one-sided, but do not give an explanation. Either type

/signed or I sign.

or

/ not signed or I disagree.
Reply #8 Top
Ok ok, so I think i'm being one-sided, but do not give an explanation. Either type/signed or I sign. or/ not signed or I disagree.
End of quote


Lol, ok :)

/signed

Reply #9 Top
For future reference, If you "don't think this petition is worthy of signing", then don't sign it. I can't stress this enough.
End of quote
It's nice that you're actually opening the door to people that might disagree.

As already posted, shift+click is what matters, and scouts are CHEAP from both resource and supply perspectives.

If you wanted to assign patrol routes, they'd be useless half-an-hour of play later after you'd actually conquered those planets, and you could have just built a few autoexplore scouts to fill in the holes anyway. Someone would then likely complain that scout routes don't automatically self-adjust to cover only unconquered planets.

Not a good idea.

-- Retro
Reply #10 Top
I sign.

I'd like the option for two different patrol series, either cyclic (123123123), or backtracking (123212321).

Honestly, there's really no reason not to add this. Yes, you can use waypoints, but waypoints run out eventually. It takes more time than it should to setup a patrol route using waypoints. Waypoints are designed for travelling a single pre-set route, not for a repeated patrol.
Reply #11 Top
I'll sign.

Why not add this? It's an RTS staple. If it never makes it in, I'm not going to cry about it. If it does make it in I'll use it when I want to.

I think that giving players more options is typically always a good decision, especially when they're for the sake of convenience and don't even dent a game's gameplay. Whether those options are actually useful is up to each individual player.

It's like having an option to switch your hands in an FPS, or make your gun disappear altogether. It doesn't change the gameplay, it's only for the sake of convenience, but it's nice to have that option if you're left-handed or you just don't like having a gun taking up your screen's real estate.
Reply #13 Top
Because most RTS'es don't have the territory and scope and timeframe of Sins, maybe?

In this game, if an empire controls a sizeable percentage of a large map, it can take ten minutes for a scout to traverse a path that follows its edges.

Instead, sending a disposable single ship in before you invade gives you all the intelligence you need.

Not that hard of a decision.

-- Retro
Reply #14 Top
Adding a patrol button could make the interface a bit too clumsy looking, but a simple yes/no option in the hud menu would fix this.

On large systems I often wish I could have a scout patrol, or to defend more spots easily (and make me look alot more active)

The negative part of patrolling is it can be hard to find a patrolling unit sometimes.

/SIGN
Reply #15 Top
Is there a way I can block Retro from posting on this thread?

Please stop posting ad hominem fallacies and redundant ideas.

Actually, I prefer you post nothing more than /signed or /not signed. But I see people have to give a quick explaination
Reply #16 Top
With how slow the pace of the game is, it's very easy to keep shift clicking to loop, and just a few clicks has the scout busy for a long time.

A patrol would be nice though. I'm not saying it wouldn't be, I can just think of much more useful features I guess I'm trying to say.
Reply #17 Top
Is there a way I can block Retro from posting on this thread?
End of quote

This is an open forum, and from what I've seen, Ironclad is interested in what people have to say who disagree with what some players want as much as they want to hear from people who agree with those suggestions. From what I've read about how they managed user input during the entire game development cycle, I got that they're keenly interested in different opinions - and I really like that about them.

If you don't like it, please feel free to start your own forum. But asking if it's possible to censor people on this forum who don't agree with your own ideas about SoaSE, or dictating how people should respond to your own ideas, doesn't invite a true exploration of them. How do you know the majority of people here want your suggestion to be included if you want anyone that disagrees with you to shut up?

-- Retro
Reply #18 Top
I am reverse signing. When this anti-sign comes into contact with a regular sign, this thread will explode and give off massive amounts of gamma-rays.
Reply #19 Top
Is there a way I can block Retro from posting on this thread?This is an open forum, and from what I've seen, Ironclad is interested in what people have to say who disagree with what some players want as much as they want to hear from people who agree with those suggestions. From what I've read about how they managed user input during the entire game development cycle, I got that they're keenly interested in different opinions - and I really like that about them.If you don't like it, please feel free to start your own forum. But asking if it's possible to censor people on this forum who don't agree with your own ideas about SoaSE, or dictating how people should respond to your own ideas, doesn't invite a true exploration of them. How do you know the majority of people here want your suggestion to be included if you want anyone that disagrees with you to shut up?-- Retro
End of quote


I want to get rid of annoyances who keep posting things like that. I see now that there is no way to block you, Regicide, and Ironhand, and I am greatly troubled. This means there is no way to make a thread coherent.
Reply #20 Top
I am reverse signing. When this anti-sign comes into contact with a regular sign, this thread will explode and give off massive amounts of gamma-rays.
End of quote


I lol'ed at this.


I want to get rid of annoyances who keep posting things like that. I see now that there is no way to block you, Regicide, and Ironhand, and I am greatly troubled. This means there is no way to make a thread coherent.
End of quote


Yes, I agree. Censoring a thread of all the people that disagree with you is the most efficient way of making everyone agree with you.

/sarcasm

There's a reason you can't even edit your post after someone else has posted after you (apart from the OP). What's said is said. If people are making jackasses of themselves, it's there for everyone to see. The fun part is - people get to make their own decision based on what is written. You can't force anyone to feel the same way you do, you have to either convince them or just disagree with them. Going around editing or removing other peoples' posts in 'your' thread, even if you had the capability, would be acting like a spoiled infant. If other people are making fools of themselves, why should you want to stop them? It's more evidence to prove you correct - if you are correct.

A patrol in this game I wouldn't mind, but it'd be almost useless in multiplayer where you have to micro your scouts anyway. As innociv said so very concisely, 'shift-click.'
Reply #21 Top
Sure there is. Don't post a thread that tries to restrict everyone to agreeing with your point of view, and then tries to shoot down or silence anyone that disagrees with it.

BTW, it's IronClad, and they have nothing to do me, or with my response in this thread. Call me all the childish names you want, but please don't assume they have anything to do with criticisms of your thread or posting style.

-- Retro
Reply #22 Top
I usally have to waypoint a dozen times from a frontline system to an
adjacent opponent's frontline system with a scout to quickly jump back
and forth between them for up to the minuet info (Until they get exploded)

A patrol feature would help immensly (I'm a lazy bastard)

/signed