Urgent Help: Linking Systems via Wormholes

No matter how i try and link my constructed systems up with wormholes by editing my galforge map in notepad and adding the relevant lines of script i cannot get my wormholes to link!

This is how ive been doing it.

interStarConnectionCount [amount in my map]
interStarConnection
starIndexA [Start System]
planetIndexA [Wormhole in start system]
starIndexB [End System]
planetIndexB [Wormhole in end system]
spawnProbability 1.0
type "Wormhole"


However on closer inspection of the maps with the game, this doesnt appear to be the case and i cant seem to make any logical sense of it.

Going off the galaxy files included with sins, i went for

interStarConnectionCount [amount in my map]
interStarConnection
starIndexA [Start System]
planetIndexA [Wormhole in end system]
starIndexB [End System]
planetIndexB [Wormhole in start system]
spawnProbability 1.0
type "Wormhole"

but this also didnt work! Argh.

Sorry if its something simple im doing wrong, any help would be appreciated.

Thanks.
4,365 views 4 replies
Reply #1 Top
Can you upload your map?

Makes it easier to search for mistakes. :)
Reply #2 Top
Ok ill do that right now, hang on!

Ok here it is, the current wormhole system ive attempted is the second one in my original post.

WWW Link

It heavily relies on worm hole tech - just waiting for an auto enable at the start!

Reply #3 Top
Ok, the mistake you made is simple.

You have the numbering of the planets wrong.

Planet numbering works the following:

Star 0
Planet 0
Planet 1
Star 1
Planet 0
Planet 1
Planet 2
Planet 3
Star 2
Star 3
Planet 0
Planet 1

So on each planet, the numbering begins new at 0.

So, the first idea you had is correct. But you need to do the numbering as I show above, then everything will work out great. :)
Reply #4 Top
Thanks alot!

Ill try sorting my map out now.

EDIT: Just to help anyone else, the index uses the array in the galaxy file itself fpr the stars. NOT. i repeat. NOT the design id like i was using!

Can someone make it clearer in the guide for that please?