Diplomacy Strategy- Any suggestions

It looks like I am going to lose my first game of SINS to the AI.  My thought is it is due to not paying attention to diplomacy.  I am playing a small system with 2 AI hard Random.  I seem to be wedged between them, 1 Vasari, 1 Advent and I am TEC.  They are constantly attacking me and after I had some early naval victories I have been kept on the defense, running from system to system to fend them off and have been ground down. 

I opted to build mainly LRMs and a KOL and should have rushed the Advents homeworld but this has not been neccessary in the dozen or so games I have played previously. 

Does anyone know the following?

  • Is a usual strategy to align with one of the AIs to beat up on the second one? 
  • How much diplomacy do you need to form an alliance?
  • How much does giving 100 of something add to diplomacy?

Any experienced suggestions would be appreciated.

 

4,084 views 5 replies
Reply #1 Top
I usually ally with half of my system neighbors and beat up on everyone that way.

Don't know about the second one.

Giving resources does nothing to help your standing with another faction, unless doing so completes a resource mission.
Reply #2 Top
You need roughly 50% standing in order to get a ceasefire, 60-70% for trade agreement and 85 or better to get a peace treaty and ship/planet LOS.

Depending on the map: the more allies you have, the better off your economy is, the higher and faster you can tech and get better ships in your fleet. Think America v.s. Japan like the movie Tom Cruise was in "Last Samurai". Anyway, better guns and heavy artillery beats up on the lighter stuff so much more easily and so you have fewer losses even if you are numerically at a disadvantage.

Qaulity v.s. Quantity as they say.

Edit: Found movie title and edited grammar mistakes.
Reply #3 Top
You can get a trade agreement at 30%, the irony is while you secure that agreement they can, and will still attack you. Whenever possible I just pay whatever they ask for, after that I do a quickie mission or two for them which should be good enough for a peace treaty and a trade agreement. Its nice in small or medium map to have an AI on your side but in large games with 8-10 opponents across multiple stars the diplo system totally break down.

We really need a more robust system like Civ or better yet the game should be started with peace as default for similar races.
Reply #4 Top
Thanks for the tips, I was especially wondering if you could bribe the ai and am glad to find out that that does not work.

Reply #5 Top
What I hate is when early game your system ally asks you to go kill like 15 civ structures on the guy 3 stars away.