A few thoughts on balance and strategic options
from
Sins Forums
I’ve been playing the game a lot the last few weeks and really enjoyed it, but there seem to be a few issues in balance that make the game less strategic than it could be.
First, it seems that no one uses flack and carriers because they are so abysmally weak. The game is spam long range frigates unless you are spamming heavy cruisers. Making flack a stronger, better counter to lrms and a bit weaker against carriers would provide more viable options. Making fighters and bombers better all around , so they become a real option as well would add another layer of strategy. Doing these two things also would make light frigates have a larger roll as everyone wouldn’t be using hard counters to them by default (lrms and hcs).
Second, support cruisers need a reexamination. Subverters might be a bit too strong -- maybe a cap on distortion field? Guardians are broken (though sometimes amusing). Repulse is just silly good and uses next to no antimatter. TEC cruisers… well they are useful but not even close to the other races support cruisers.
Finally, super weapons might be a bit too hard to get to. At least I’ve never seen any of them used even in 3v3. One side is dead well before anyone could tech to them. Maybe making them cheaper would add another dimension to the game.
PS Anyone else think illuminators are a bit too much better than the other lrms? It seems you're better off either doing a really fast rush before they are produced or going straight to hcs against them.
First, it seems that no one uses flack and carriers because they are so abysmally weak. The game is spam long range frigates unless you are spamming heavy cruisers. Making flack a stronger, better counter to lrms and a bit weaker against carriers would provide more viable options. Making fighters and bombers better all around , so they become a real option as well would add another layer of strategy. Doing these two things also would make light frigates have a larger roll as everyone wouldn’t be using hard counters to them by default (lrms and hcs).
Second, support cruisers need a reexamination. Subverters might be a bit too strong -- maybe a cap on distortion field? Guardians are broken (though sometimes amusing). Repulse is just silly good and uses next to no antimatter. TEC cruisers… well they are useful but not even close to the other races support cruisers.
Finally, super weapons might be a bit too hard to get to. At least I’ve never seen any of them used even in 3v3. One side is dead well before anyone could tech to them. Maybe making them cheaper would add another dimension to the game.
PS Anyone else think illuminators are a bit too much better than the other lrms? It seems you're better off either doing a really fast rush before they are produced or going straight to hcs against them.