support Carriers play a bigger role
i think it yould be cool if support carriers carried more than just strike craft. they should carry landing craft to be dispatched to a planet to colonize. and craft that can occupy/steal ships, dead ships, and extractors.
this would eliminate the need for colony shps. and just like the fighters no clicking necisary. they come withem...agaim emphasis on eliminating a lil micro mgmnt
Nice post. Your idea about support carriers being able to colonize is kind of interesting. I'm mucking around with stuff similar to Silveressa's Empowerment v1.1 - more emphasis on carriers and think it would be pretty easy to add a colonize ability to a support carrier which would simulate what you've talked about. Of course, it'd eliminate a large point of the colony capships and the entirety of the colonizer frigates, but maybe colonizer frigates can be given other advantages. Anyway, nice idea.
For myself, I'd like more emphasis on a few large ships vs. smaller ships. Maybe give me a ship that can totally rip apart frigates but are cannon fodder for capships and cruisers. Or, give me some game options that make small vessels cost / support cost more.
I know it's just a preference of flavor and that really big battles with lots of ships are neat, but I like the simplicity of having a few really big ships with one or two supporting ships. If I had my way, I'd eliminate or nerf frigates (the mod I'm tweaking with has frigates with half armor / shields).
I do think that support carriers definitely need to have 2 squadrons minimum (or some supporting abilities) to justify their existance.
The ability to name any owned ship (not just capships) would be nice. The ability to name any star or planet, regardless of ownership, in a single player game would be nice.
Editor capabilities to let you set up scenario-type gameplay would be cool. That way you could set planetary ownership, research, improvements, and fleets in an editor then start mid-game in large games. On a related note, accelerated start (like in Civilization) would be fun. You'd start a game with some parameters saying what type of empire you want to start as and it'd simulate AI play for awhile so you'd start play with a few planets, a moderate fleet, some resources, and some known research.
It'd be awesome if you could build something that lets me remember the post asked for only 1 suggestion. That'd be sweet.