Sins Admirals is a mod for Sins of a Solar Empire with the aim of changing gameplay and graphics to create a more fast paced and engaging RTS/4X game.
SA Features
+ Three completely different races, the Terran Republic, Jotun Tribes and the Rho Empire.
+ New ship types and features.
- Fleet consisting of Corvettes, Frigates, Destroyers, Cruisers and Assault Transports.
- Capitals consisting of Carriers, Battlecruisers, Battleships and Dreadnoughts.
- Super Capitals consisting of various Titan class super capitals.
+ Completely reworked research trees.
+ New research subjects.
+ New planet types and upgrades.
+ New + reworked abilites.
+ Reworked Culture system.
I'm currently working on this project myself. I have already completed the Terran Fleet ships and im testing the gameplay atm.
I am currently looking for modelers, designers, programmers and testers.
If anyone is interested they can contact me at kagehyouatgmaildotcom or in this thread
Update: 3.05.08
Here is a rough alpha version of Admirals Gameplay.
http://files.filefront.com/AdmiralsGPzip/;10124013;/fileinfo.html
It includes the Terran (TEC) Fleet changes including Corvette, Frigate, Destroyer, Interdictor, Cruiser and Assault Transport.
Game Tips: Each ship counters the ship under it, so Frigates counter Corvettes, Destroyers counter Frigates etc. Corvettes are very effective against countering Cruisers and Assault Ships.
Everything scales, so imo mixed fleets are more effective. Playing with Large Fleets is optimal for testing.