Using Culture, Research, or Economy to Win?
Seeking Strategic Advice
from
Sins Forums
Hi,
I'm interested in finding effective strategies that focus on something other than military production. This is a brainstorming thread about how to play the current game, not about balance. I'm thinking primarily about an intense and competetive game format, where every strategic decision has a direct affect on the other player. Specificaly a game such as a 1v1 on a medium map like say "Devil's Cauldron."
CULTURE VICTORY?
I read a post a little while ago, I can't remember where, where Frogboy mentioned that he has just won a game throughe extensive use of culture. I was curious if Frogboy or somebody else could illuminate the mechanics of this. I'm having trouble conceiving of tricks to use culture offensively. I suppose if you researched the hell out of culture (most feasible for advent) it would be pretty powerful... but what kinds of tactics would it enable to become a critical factor in winning a game... What would a culture victory look like?
ECONOMIC VICTORY?
It seems possible to focus on taking planets and mining the snot out of them to become an economic powerhouse. This seems like it could translate into victory through extensive use of pirates. But in order for the pirates to be used as a substantial offensive weapon the threat level needs to get pretty high and stay there. If you're focusing on economy, winning the bounty should be no problem. But since overkilling the bounty doesn't drive up the threat level, we would have to take other measures to raise the threat level. This requires precise knowledge of how the threat level is determined. I don't have that info, I'll make another post about.
Any other ideas about how to use a behemoth economy to wreak havoc on an enemy?
I suppose another approach is to use your economic might buy up a bunch of metal and crystal and make the market a nightmare for the other player.
RESEARCH VICTORY?
This seems the least feasible. Because research in itself is worth nothing. You still have to wipe the other guy off the map. I suppose this would be similar to the economic approach, except you might take fewer planets and rely on mining research to built up your economy. Then you'de probably focus on static defense for those few planets, and then tech up to heavy cruisers. Upgrade them to death and starting kickign some booty. We're eseentially talking about turtling. But this is slightly more feasible in this game than in others because the pirates can be helpful here.
Of course none of these are plans for success in themselves. In a real game you'de have to mix and match and use bits from each column. But it's useful to brainstorm about different tacitcs and what sort of power each of the areas can produce if unhampered.
I guess the things i need help with the most is 1) How to use culture so it is a big impact on the game. 2) how to use pirates so they have a big impact on the game.
I'm interested in finding effective strategies that focus on something other than military production. This is a brainstorming thread about how to play the current game, not about balance. I'm thinking primarily about an intense and competetive game format, where every strategic decision has a direct affect on the other player. Specificaly a game such as a 1v1 on a medium map like say "Devil's Cauldron."
CULTURE VICTORY?
I read a post a little while ago, I can't remember where, where Frogboy mentioned that he has just won a game throughe extensive use of culture. I was curious if Frogboy or somebody else could illuminate the mechanics of this. I'm having trouble conceiving of tricks to use culture offensively. I suppose if you researched the hell out of culture (most feasible for advent) it would be pretty powerful... but what kinds of tactics would it enable to become a critical factor in winning a game... What would a culture victory look like?
ECONOMIC VICTORY?
It seems possible to focus on taking planets and mining the snot out of them to become an economic powerhouse. This seems like it could translate into victory through extensive use of pirates. But in order for the pirates to be used as a substantial offensive weapon the threat level needs to get pretty high and stay there. If you're focusing on economy, winning the bounty should be no problem. But since overkilling the bounty doesn't drive up the threat level, we would have to take other measures to raise the threat level. This requires precise knowledge of how the threat level is determined. I don't have that info, I'll make another post about.
Any other ideas about how to use a behemoth economy to wreak havoc on an enemy?
I suppose another approach is to use your economic might buy up a bunch of metal and crystal and make the market a nightmare for the other player.
RESEARCH VICTORY?
This seems the least feasible. Because research in itself is worth nothing. You still have to wipe the other guy off the map. I suppose this would be similar to the economic approach, except you might take fewer planets and rely on mining research to built up your economy. Then you'de probably focus on static defense for those few planets, and then tech up to heavy cruisers. Upgrade them to death and starting kickign some booty. We're eseentially talking about turtling. But this is slightly more feasible in this game than in others because the pirates can be helpful here.
Of course none of these are plans for success in themselves. In a real game you'de have to mix and match and use bits from each column. But it's useful to brainstorm about different tacitcs and what sort of power each of the areas can produce if unhampered.
I guess the things i need help with the most is 1) How to use culture so it is a big impact on the game. 2) how to use pirates so they have a big impact on the game.