Help creating new research tree
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Sins Forums
Alright so i'm trying to create a whole new tech tree for a new race. I've just created one tech, and whenever i start the game i get dumped.
So here we go!
In the player entity file my research section looks like this:
researchInfo
count 17
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH0"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH1"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH2"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH3"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH4"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH5"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH6"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH7"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH0"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH1"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH2"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH3"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH4"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH5"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH6"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH7"
entityDefName "RESEARCHSUBJECT_EMPIRE_METAL1"
then I go to my researchsubject_empire_metal1.entity
I just took another tech and used it. I don't have any custom icons, and honestly have no idea where the hudIcon, or smallhudicon point to, could anyone tell me that?
and it looks like this:
TXT
entityType "ResearchSubject"
hudIcon "HUDICON_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTPSI1"
smallHudIcon "HUDICON_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTPSI1"
infoCardIcon ""
NameStringID "IDS_RESEARCHSUBJECT_EMPIRE_METAL1_NAME"
DescriptionStringID "IDS_RESEARCHSUBJECT_EMPIRE_METAL1_DESCRIPTION"
researchWindowLocation
block 0
pos [ 0 , 2 ]
ResearchField "NonCombat"
Prerequisites
NumResearchPrerequisites 0
MinimumArtifactLevel -1
BaseUpgradeTime 40.000000
PerLevelUpgradeTime 5.000000
BaseCost
credits 400.000000
metal 0.000000
crystal 25.000000
PerLevelCostIncrease
credits 100.000000
metal 0.000000
crystal 25.000000
Tier 0
onlyWorksIfTierLabsExist FALSE
MaxNumResearchLevels 2
priority 1.000000
researchBoolModifiers 0
researchFloatModifiers 1
researchModifier
modifierType "ExtractionRateMetalAdjustment"
baseValue 0.000000
perLevelValue 0.066667
artifactPicture ""
In addition i add namestrind and description string to the english.string file.
Game dumps.
Any ideas? Is it because i'm using an icon for another tech?
Thanks!
So here we go!
In the player entity file my research section looks like this:
researchInfo
count 17
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH0"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH1"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH2"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH3"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH4"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH5"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH6"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSTECH7"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH0"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH1"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH2"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH3"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH4"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH5"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH6"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSTECH7"
entityDefName "RESEARCHSUBJECT_EMPIRE_METAL1"
then I go to my researchsubject_empire_metal1.entity
I just took another tech and used it. I don't have any custom icons, and honestly have no idea where the hudIcon, or smallhudicon point to, could anyone tell me that?
and it looks like this:
TXT
entityType "ResearchSubject"
hudIcon "HUDICON_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTPSI1"
smallHudIcon "HUDICON_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTPSI1"
infoCardIcon ""
NameStringID "IDS_RESEARCHSUBJECT_EMPIRE_METAL1_NAME"
DescriptionStringID "IDS_RESEARCHSUBJECT_EMPIRE_METAL1_DESCRIPTION"
researchWindowLocation
block 0
pos [ 0 , 2 ]
ResearchField "NonCombat"
Prerequisites
NumResearchPrerequisites 0
MinimumArtifactLevel -1
BaseUpgradeTime 40.000000
PerLevelUpgradeTime 5.000000
BaseCost
credits 400.000000
metal 0.000000
crystal 25.000000
PerLevelCostIncrease
credits 100.000000
metal 0.000000
crystal 25.000000
Tier 0
onlyWorksIfTierLabsExist FALSE
MaxNumResearchLevels 2
priority 1.000000
researchBoolModifiers 0
researchFloatModifiers 1
researchModifier
modifierType "ExtractionRateMetalAdjustment"
baseValue 0.000000
perLevelValue 0.066667
artifactPicture ""
In addition i add namestrind and description string to the english.string file.
Game dumps.
Any ideas? Is it because i'm using an icon for another tech?
Thanks!