Galaxy Forge Source?

I had a few questions pertaining to galaxy forge, and was hoping to get an answer from a Dev, or some community member already aware of the situation.

For starters, I love Sins. I've been making a few attempts at custom maps, and have enjoyed the experience so far. However, It's come to my attention that GalaxyForge lacks a few User-Friendly features that would make our lives oh so easy. So, my questions are:

1) I know the devs are busy, so are there any planned updates for GF in the near future?

2) Is it possible that GF (the tool, in no relation to the game) could be distributed as an open source to eager community members?

3) If not open source, is there the possibility of a cheap license distribution for registered developers?

I ask these questions because I very much enjoy Sins, and as a learning programmer in college I'd love to help develop a simple tool if it's not in the direct plans of the staff. Of course I understand if none of this is possible, but it couldn't hurt to ask.

6,063 views 4 replies
Reply #1 Top
If you're a .NET dev, you can use Reflector on GalaxyForge.exe and Ironclad.Managed.dll to see if there's anything in there worth referencing / calling from a third party application. Of course, anything you do you wouldn't be able to distribute without permission from Ironclad / StarDock.

I'm currently poking at a modding tool that loads plain text Mod files (.entity, .str, etc.) and allows you to muck around with them. This is unrelated to my first paragraph and would rely on the reference data for mods, not their assemblies.
Reply #2 Top
Well, if for the sake of simply modifying files already created by GF, I had already considered a personal tool. (Was considering something along those lines, simple text file manipulation for wormholes, originally) But I thought it over for a while and figured it would be easier to use an existing source to work from if it was available.

Also, I saw your post but didn't have time to comment before I had to leave today. But personally I think the Modders in paticular would love you for it. If you decide to complete it then I'd love to see how it progresses. Good luck.
Reply #3 Top
Thanks. Right now I've just got it loading and displaying the contents of .str files, not even saving things yet, but I've got a foundation to work with.

It'd be a lot easier if Ironclad used XML (especially if they provided an XSD).

I've seen people posting about wanting something particularly good at dealing with Buffs so I might look into what it would take to concentrate on that. No promises on that and no promises I'll ever release anything, but if I invest enough time to get something close to usable, I'll submit it here or elsewhere.
Reply #4 Top
Is it possible that GF (the tool, in no relation to the game) could be distributed as an open source to eager community members?
End of quote


I would not really expect that to happen.