just chiming in
Retro, Illums are Tech 3 iirc.
Amiribiri's technique can be quite effective late-game against traditional HC/support or LRF spamming, as I found to my dismay. Even massing flak doesn't do much good, as your ships are easily scattered and picked off by micro'd repulsion.
It's debatable that it would be as strong after guardian/repulse gets hit with a nerf, but on the other hand strikecraft will probably have gotten an upgrade in the same patch.
Against an Advent player using the same technique single battles can last waay to long
Antimatter-stealing disciples don't really seem to have the range to hit repulsing guardians, and it ends up being a game of alternately charging guardians and dueling strikecraft, endlessly. It's a good call that a strictly carrier-based Advent player will out-damage a carrier/guardian player, but no one will go straight carriers in 1.04 (cuz usually they suck).
Where I could see this really shining would be against Vasari and TEC. At this point Vasari's strength is in Heavy Cruiser/Subverter fleets, and TEC relies on the Kodiak/Hosinko combo. Both of these will be demolished by a fleet of bomber-carriers with skillfully micro'd guardians. TEC and Vasari flak normally rock strikecraft (especially teched Vasari): neither do any good halfway across the gravwell, which is where they will be after the guardians get done with them. Divide and conquer.
Against subverters it's all about the staggered Guardian kamikaze, charging 1 by 1 to push subverters further and further from your fleet. Even if a subv gets close enough to tackle one G, nothing else will be stunned..same with lrms..done properly (rapidly toggling the *amazingly* broken repulsion ability) they will never get close...
SO Advent has one *more* thing going for them:P Anyway, good games, Amiribiri, way to try something which the larger community hasn't seen alot of
replay of Advent Vs Advent drawgame using this technique: http://www.mediafire.com/?fxas2s01seu