Some help for anyone who wants to get better

Alright, I have played this game quite a few times on the online version, and i am here to try to help some players counter some commonly appearing things in all sizes of maps.

For beginners a general start for all three strategies, although it is not strict and you can make your own adjustments:

As TEC:
1 archova scout frigate, send it to the other planets and find an asteroid, easily accessible
4 cobalt light frigates
1 Akkan Class battle cruiser with a Colonize ability point

Build on all of your resource fields
sell 100 metal at black market
buy 100 crystal at black market
build 2 military labs asap on homeworld
Colonize the nearest asteroid
Research Civilian infastructure on the nearest asteroid.

thats just merely basic for TEC

As Advent:
1 seeker vessel, same idea as the TEC scout frigate
3-4 Disciple vessels, its your choice
1 Prognetior mothership with a Colonize ability point

The way to go is much like the TEC way, except for the fact that you need three military labs for illuminators, so it is wise to build the third on your asteroid, because the logistics capacity upgrade is usually pretty steep.

As Vasari:
1 scout frigate (can't think of its name at the time)
3 Ravastra skirmishers (because they are so expensive)
It gets interesting for Vasari, you can do either 1 of 2 things: Get the Jarassul Evacuator capital ship for a colony upgrade, or you can get the Kortul Devastator with a colony ship.

First, build 1 military lab: research Kanrak Assailant and for beginners dont go too fancy if playing ai and make quite a few of these, as it is not worth drowning yourself with painful to remember unit combos
Sell 100 metal and build an Imperial lab as well, as these will be needed later on for colonizing volcanic and ice planets, and on your asteroid after you colonize it, build another, as this is one of the benefits of early game vasari, it does not take long to get Long Range Frigates.

Keep in mind on Larger maps you can go for the ultimate Vasari tech: Returning Armada, which will be explained in later updates to the thread.

Illuminator spam:
Yeah, you can do all fancy guardian/carrier stuff but the truth is if you're new to the game you might not be familliar with the tech tree, what numbers to have and what not, and that kind of fleet with pure fighters might work for illums, but you might forget that there is a cap ship mixed in there too.

So, you ask me? What can i do then? why i find it quite simple, its just as easy to get heavy cruisers as any race, whatever you prefer, although i would probably say you could get kodiaks as a TEC player the fastest and they eat up illums. First off, they have more hp, more damage, and more armour then illums, and with a fleet of 10, in combination with an akkan or a kol you can do damage to their illuminators, and with a little micromanagement, even more. So when you ask yourself, how do i counter illuminator spam? HC's.

Note, your cap ship should preferably have a fighter squad if an akkan.

also for you TEC players out there, do not overlook the benefit of trade ports, especially if on larger maps, it is crucial to make many of them if you want to succeed in the game, because late game TEC tech tree won't hold up if you have matched numbers so you must outproduce them. On larger maps with distance between enemies, start off slow militarily and build trade ports for the benefits later on. It should take no longer then 9 minutes until the trade port you paid for starts making you a profit. 9 minutes is not a long time and is well worth the wait.


Capital Ship Confusion

New players, it is important to learn about Capital ships, and the do's and do nots of these. Keep in mind as soon as the game starts the first thing you should do on ANY size map is build a capital ship factory, and then a capital ship, the first one you should build, or the "free" capital ship is mentioned earlier on.

Ok, a more in depth Capital ship guide for the other capital ships for all Races

TEC
1. Kol Battleship- the most combat geared of all of the TEC capital ships, personally one of my favorites, when my fleet gets larger, with 6-8 capital ships, you'll see atleast 4 of these in my normal fleet.
2. Akkan Class Battleship- A support ship that has some military ability and can colonize planets as well, for beginners, make this your choice for your first capital ship
3. Sova Carrier- Does not really need much explaining, i am sort of biased against capital ship carriers becuase i dont  think they match up to the other capital ships you can make, however it has a few interesting abilities, such as embargo.
4. Dunov Battlecruiser- One of the utility cruisers in the TEC fleet and is primarily a support cruiser with many helpful abilities, but most people won't be able to find a need for more than 1 of these.
5. Mazra Dreadnought- A very useful capital ship used for bombing enemy planets, with useful abilities for this, such and radiation bomb and raze planet.  It is also a very capable warship with long range assault abilities

Advent
1. Radiance Battlecruiser- Stocked with powerful weapons and geared towards combat, they are the primary assault ships of the Advent fleet, with a powerful ability at level 6, cleansing brilliance
2. Prognetior Mothership- A support ship with powerful a powerful plasma weapon, but it is used mainly for the colonization of planets, and should be made the first capital ship for beginners as Advent
3. Revelation Battlecruiser- This battleship looks very weird, but has interesting abilities which are very helpful, much like all of the Advent ships and serves as the most powerful planet bombardment ship in the Advent Arsenal
4. Halycon Carrier- While this is one of the more useful of the carriers, i still dislike them, but it has helpful squadron support abilities
5. Rapture Battlecruiser- A useful cruiser that has combat abilities, as well as useful abilities such as vengeance as well as its most powerful ability, domination, which takes over the other units.



8,552 views 23 replies
Reply #1 Top
thanks. also what is the best way to start when you start a new map. ive only played a few maps and can barely beat a few easy ai.
Reply #2 Top
has been added, thank you for feedback
Reply #4 Top
no, this has never happened to me but with so many errors it would not surprise me.
Reply #5 Top
im playing as the TEC and apparently they are ment to be awsome at getting credits but usually i am coming last
Reply #6 Top
oh this is simple..
TEC is good at getting credits because they can get trade ports after two civic research centers. If you arent making those, you wont be able to be close to top credits
Reply #7 Top
Also make absolutely sure you upgrade each planet's infrastructure when you acquire it. This will change it from taking credits _from_ you, to adding credits _to_ your bank.
Reply #8 Top
I play TEC, as I've said in another post only have had the game a few days. Still learning but I play on normal difficulty and play on medium maps, planning to do a large scale or huge map this weekend. I like the Akkan personally , games haven't lasted long enough for me to get any of the bigger stuff as I usually bounty my opponents to death and zerg them with my main fleet.
Reply #9 Top
TEC BUILD
(med-large map)
(nonrush)
(nonantirush)

2 scouts...send them off
cap ship fact
cryst ext FIRST
then other two metal ones(que them up)
sell 200 metal
buy 100 crystal
upgrade your starting terrans pop
que a KOL(havin a leveled up kol midgame versus an akkan is big diferenc in combat)
buy 100 more crys
buy colony frig
when kol done send to ast
(btw kol needs no support for awhile so dont build any others ships)
build two civic centers wen u can
kol should be clearin planets colony frig folowin
(make sure to upgrade all planets pop asap)
research the upgrade that makes ext cheaper(both stages)
research ice/volc if ther the only planets near(best to skip over these for now- and nab ast n desert n terran instead do ice and volc later
as soon as u have 4 planets or so get trade ports

the rest depends on the enemy
(btw keep scouts goin around map all the time)

Reply #10 Top
u should definalty get lots (and i mean lots) of trade centers as TEC, u gets huge $$$
Reply #11 Top
so what is the reasoning behind getting the colonizing Cap Ship first? I perfer the stronger Caps that can clear out the area of raiders.
Reply #12 Top
so what is the reasoning behind getting the colonizing Cap Ship first? I perfer the stronger Caps that can clear out the area of raiders.
End of quote


cuase its free (aside from the cost of the fact)
also remember to scuttle your cap fact as soon as your cap is done
Reply #13 Top
why is there no edit button
ud think theyd fix that by now

i really misread what you said killersos...lol mybad

i guess some ppl think that their savin enough money early on getting a colonizercap first. in reality their not. cause the colonizer cap (tec) cannot take the heavier defended planets by itself(unless u wana take severe damage). so u buy a few lightfrigs (that just screen for the cap and get kiled) there goes the money you saved.
also if i noticed my enemy went akkan. and i had a kol...id be attackin very soon...and i force you to retreat(or jus kil you)...making the colonizing abil useless and a waste
an upgraded kol is a force on the battlefeild. akkan is feces compared
Reply #14 Top
I prefer advent: i'm an experienced RTS player but i have only played a few medium maps on this game. I usually go with the colony capital first b/c the colonizing cost decrease lets me get more infra in early so i lose less $$ to underdevelopment. What are some good advent tips? I've been loving the big combat cruisers, even though they are expensive. Why would you want to scuttle the capital ship factory once you've made your first cap ship?
Reply #15 Top
Just a note from personal experience:

Akkan Battlecruiser: Never underestimate the power of a well timed and placed Ion Bolt.
Reply #16 Top
Note to Derek... Do not build a Kol first, its a pain in the ass to colonize things and it is WELL WORTH YOUR TIME to build an akkan first because you will int he long run secure more planets and minerals faster, more than offsetting the combat bonus given to the Kol.
Reply #17 Top
not to bust all of this,

this is your strategy, i personally see this as a somewhat newb tactic cuase its used as a basic

there are so many factors 2 look at it is impossible to have a set strategy explained in detail


how many asteroids have u got, how many militia are present on nearby planets, how close are your enemies, do you have a nearby ally who's "clearly" going military/economic?

to much factors r undetermined b4 u start the game



1 thing remains fact tough: knowledge = power. just consider how strong you are with a "maphack" knowing what the enemy has and being able 2 counter that = a factors that remains the same in any game

what you are explaining here is clearly a rushing technique. nothing wrong with it, only worth mentioning that this isnt "the "basic"" way 2 start



it sometimes happens that an enemy planet = spotted next 2 your own (rare but possible)
in this case why get an akkan cruiser if u can "sova" him ?

Reply #18 Top
Note to Derek... Do not build a Kol first, its a pain in the ass to colonize things and it is WELL WORTH YOUR TIME to build an akkan first because you will int he long run secure more planets and minerals faster, more than offsetting the combat bonus given to the Kol.
End of quote


i used to go akkan first. but found the kol better for many reasons...
it all depends on personal tastes

heres my take

i guess some ppl think that their savin enough money early on getting a colonizercap first. in reality their not. cause the colonizer cap (tec) cannot take the heavier defended planets by itself(unless u wana take severe damage). so u buy a few lightfrigs (that just screen for the cap and get kiled) there goes the money you saved.
also if i noticed my enemy went akkan. and i had a kol...id be attackin very soon...and i force you to retreat(or jus kil you)...making the colonizing abil useless and a waste
an upgraded kol is a force on the battlefeild. akkan is feces compared
End of quote


Reply #19 Top
Note to Derek... Do not build a Kol first, its a pain in the ass to colonize things and it is WELL WORTH YOUR TIME to build an akkan first because you will int he long run secure more planets and minerals faster, more than offsetting the combat bonus given to the Kol.
End of quote


Nah, it really depends on the map size. For large maps, it's obvious to get a colonizer Cap first for expanding more quickly. For small maps, I tend to build a Kol/Marza first to quickly kill my neighbor's Capship and his construction frigates, slowing him down.
Reply #20 Top
Two questions

1) why go for asteriods over planets in early game?

2) why scuttle your cap ship factory after building your first cap ship?
Reply #21 Top
2) why scuttle your cap ship factory after building your first cap ship?
End of quote


Cause your not going to build another one for a while. So it just takes up space. So by scuttling it you get to place one more trade post or civ/mil center, whatever, and you also get some much needed cash back.

1) why go for asteriods over planets in early game?
End of quote


They provide the fasted income for the money spent taking them. (Also they are extremely weakly defended).



Reply #22 Top
not to bust all of this,this is your strategy, i personally see this as a somewhat newb tactic cuase its used as a basic

there are so many factors 2 look at it is impossible to have a set strategy explained in detail

how many asteroids have u got, how many militia are present on nearby planets, how close are your enemies, do you have a nearby ally who's "clearly" going military/economic?to much factors r undetermined b4 u start the game
End of quote


I agree. Let's just say that I suspect that Nightraider doesn't play the game much in online multiplayer (aka the real game).

Also, why build only one scout vessel? You should build at least two immediately and perhaps three or four depending on the size of the map, the number of phase lanes leading from your starting planet, and the location of your allies (and anticipated location of your opponents).
Reply #23 Top
Of course it's a somewhat newb tactic... it does clearly state in the title that it's for "people trying to get better"... aka newbies.

In that context, its good that he reccomends the colonizer capships... rushing the enemy's cap is not a tactic all that appropriate for newbies, and micromanaging frig colonizer AM is a royal pain when you are still learning. And if you aren't using the scouts to find and rush the enemy homeworlds, then you can often get away with only having one at first.

And so yes, it is possible to have a somewhat set strategy to begin with... and then once you have that down, you can then experiment with changes.

Now perhaps all of you critics skipped this step, coming into the game and within 5 minutes grew so l33t that you were practicing Sun Tzu "formless" strategy, but I highly doubt it. More likely you're simply chirping in to reassure yourselves how wonderful you are while this guy is just trying to help new folks. Sad.

As for myself, I prefer constructive criticism:
1. If you are going to give the newbie a choice between colonizer cap and attack cap, the TEC is probably the faction where the choice should be given, not the Vasari. The Akkan's abilities before level 6 are meh, whereas the vasari's colonizer has a strong anti-cap ability, making it able to swiftly kill neutral HC's and/or fight off a enemy who's rushing your cap. Plus the 20% structure build speed of the L1 Vasari colonizing as worthless as the Akkan's L1.
2. You should probably say "1-3 scouts, depending on map size".