Couple of bugs would be nice to see fixed

Noticed a couple of bugs while playing recently, can't find a list of known bugs or reference to them elsewhere so thought I would mention them.

1) Mass Transcendence, I've noticed that the tooltip says that the experience gain stops at level 2 however this isn't quite true.  Currently the passive experience gain carries on at any level but the ships simply don't level up when they get enough xp to.  So I've witnessed my entire fleet level up on the first ship kill because they had been out of action for some time and were all around level 6-8.  (Does make this skill actually worth the investment though :))

2) Auto casting the Deploy Siege Platform is useless because the Vulkoras places the platform out of range to siege with, kind of annoying because it would be nice if I didn't need to micro this ability.

4,762 views 11 replies
Reply #1 Top
Other bugs, or general fixes.

Dumb ai puting bounty on with no other players or pirates.

TEC cannon firing on pirate planets when on auto. also dumb.

If you pause an online game, the typed messages wont go thru. So you cant talk about why you paused, or let others know when you are back.

Autocast is usless for almost anything, picking horrible targets, or using things not needed.

When the leader of a fleet dies, the shipyard stops sending ships to it. The fleet is the target, not the ship, so they should still gather with said fleet, its the same fleet. I don't know how many times I've been in a huge battle and thought "where are all my ships at"? And come to find out I have 50 ships just sitting while im getting my ass handed to me.

Does pinging have any effect on ai allies, cause its never done me any good. AI has huge fleets doing nothing, im in a huge battle, they just sit there while I ping away.

I complain alot, but I really do like the game alot.

Reply #2 Top
My brother and I were just playing online and found some post 1.04 bugs.

First, I sent him over 50k credits, but he received only 10k or so and this was reflected in the end game stats. So basically 40k disappeared into the abyss. Similar happened with metal and crystal. I was holding shift to send 250 at a time. My funds reduced 250 and his funds didnt increase that much.

Ships kept getting "stuck" on planets, stars, and structures.

Had an insanely difficult time finding all of my super cannons. There is still no way to find them quickly.

I was playing vasari and had phase tunnels all over. Anyway, one of my planets got taken over and my phase tunnel was destroyed. Inspite of this, my ships could still jump directly to this planet even without the phase tunnel and while it was colonized by another player.

Wormholes werent working for me for some reason. I've used them in the past and my brother was using them all over, but they were doing nothing for my ships. All of my ships were taking the "long way" around.

AI was increasing bounty substantially in one shot. I raised one of the AIs to 40k and he raised me from about 5k to 47k instantly which is sort of rediculous.

Scrolling on the edges had some issues from time to time. Like, could scroll down and right, but not left and up.

Rolling over capital ship numbers only showed 14 ships. Likewise, rolling over credits made this huge window that took up most of the right half of the screen to appear. The info could have been useful had it not covered up most of the screen.

A few ship moving issues with clicking on a trade ship when I really wanted to move my fleet to that place.

I think there were a few other UI issues, but I cant remember them off hand. Anyway, just figured I'd post what I found.

Thanks
Reply #3 Top
@Reply #1: None of those are bugs or issues needing fixes.

-Bounty serves a purpose other than pirate targeting.
-Pirate rock is a valid target thus also valid auto-cast target for the cannon.
-Pausing pauses everything for a good reason, no time passes and the game does not "record" anything that happens while paused. It's strictly user-side, thus the replay function would probably flip out gloriously if it tried to display x number of messages in the same instant.
-Autocast on many abilities is fairly appropriate.
-The rally point is actually the fleet leader. The "fleet" itself is an abstract entity, guided by the fleet leader.
-Pinging does nothing for the AI, but you can select its units and you will see move/attack/defend commands on the UI.
Reply #4 Top
My brother and I were just playing online and found some post 1.04 bugs.First, I sent him over 50k credits, but he received only 10k or so and this was reflected in the end game stats. So basically 40k disappeared into the abyss. Similar happened with metal and crystal. I was holding shift to send 250 at a time. My funds reduced 250 and his funds didnt increase that much.
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Odd. There is a "cut" taken on transfer, but it shouldn't be that much.


Ships kept getting "stuck" on planets, stars, and structures.
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Known.


Had an insanely difficult time finding all of my super cannons.
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Yeah, this kind of sucks.


Wormholes werent working for me for some reason. I've used them in the past and my brother was using them all over, but they were doing nothing for my ships. All of my ships were taking the "long way" around.
End of quote


They're not like phase lanes. You have to physically move your ships into the wormhole.

Scrolling on the edges had some issues from time to time. Like, could scroll down and right, but not left and up.
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Are you playing in Windowed mode?


A few ship moving issues with clicking on a trade ship when I really wanted to move my fleet to that place.
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Use right click instead to move :p
Reply #5 Top
One other thing I found was that interplanetary rally points kept dropping at random intervals. It would be nice to simply click on a star itself and making a full system rally point on a single planet AND have it stick! :)

As for the previous responses, I am running in full screen and the scroll problem happens after a while of playing. Also, I do use right click, but I still end up getting interupted by tradeships travelling around. As for the wormholes, I tried several different ways of accessing them. I sent ships to the wormhole and clicked on it to have the ships move to it. I attempted to move them to the known wormhole exit. I followed my brothers ships which went through automatically with ease, but mine would not. It made no sense to me. And yes I had the wormhole research completed. I was testing much of this at the end after all of the researches were done.

Anyway, thanks for the responses :)
Reply #6 Top
@Annatar- You seem to be arguing some points that were not the ones I was trying to make.

1. I know, but it doesn't if you are playing 1v1 with pirates disabled, then its a bug and ai should know better.

2. I know, pirates are a valid cannon target, but not a good one. Auto target should know to pick a target that is somewhat useful, as in an actual opponent.

3. I don't even understand what you are trying to say on this one.

4. I am only experienced with using tec at this point, and you can't be serious if you think autocast works even halfassed for those (cap) ships.

5. Fleets. What you say does make some sense. But, if the rally point is "fleet leader" and not that specific ship, then, when destroyed, and the fleet leader changes, shouldn't the rally point still go to "fleet leader" see what I'm saying here?

6. I thought I read that ai was supposed to respond to pings if the could, perhaps I was wrong. I'll have to check out what you said about their ships.


Lastly, about ships getting stuck. I know that on at least two seperate occasions, I selected a newly created cap ship, and told it to move to a particular planet. Several minutes later, when I noticed it was missing, I found it had moved one planet from birth, and just sat there. Not sure why this is, or what circumstances there were that might have caused it. Will require further investigation.
Reply #7 Top
There's a pretty big difference between a 'bug' and wanting something to work differently, hence my response :P For example, a bug with the Novalith would be if it auto-targeted un-colonized worlds because it's not supposed to be able to.

Your #5 could actually be considered a bug, but from a technical standpoint I think it works the way it should, though I agree the rally point should get passed on if it does not currently.

As for the pause, it's kinda tricky to explain. Basically, when you pause the game and unpause 10 minutes later, as far as the game itself is concerned no time at all has passed. You can do some things while paused that are user-side and not tied to the events in-game (such as you being able to scroll the empire tree, or issuing orders). The game picks these up when it's unpaused and everything continues normally. But chatting is different because information needs to be transmitted to the other clients, etc, which the game can't do while it's paused. Not that it's technically impossible, but it's the way this engine is designed for various reasons.
Reply #8 Top
Wormholes werent working for me for some reason. I've used them in the past and my brother was using them all over, but they were doing nothing for my ships. All of my ships were taking the "long way" around.
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I've had the same problem. My ships just cluster around the wormhole and don't jump into it or anything.
Reply #9 Top
@OP , for the novalith , most tend to manually cast it , simply because the picking of a target is such an important event , they like to be the one who presses the button.

So I doubt many are going to bother with this complaint.
Reply #10 Top
My brother and I were just playing online and found some post 1.04 bugs.First, I sent him over 50k credits, but he received only 10k or so and this was reflected in the end game stats. So basically 40k disappeared into the abyss. Similar happened with metal and crystal. I was holding shift to send 250 at a time. My funds reduced 250 and his funds didnt increase that much.
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IIRC, incoming money and resources from other players are still reduced by your upkeep rate.
Reply #11 Top
@OP , for the novalith , most tend to manually cast it , simply because the picking of a target is such an important event , they like to be the one who presses the button.So I doubt many are going to bother with this complaint.
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I never mentioned the Novalith :D
I'm pretty sure most would agree with me about not wanting to micro the Seige Platform though, in big games I'd rather just be able to leave my Vulkoras to Seige at full capacity while I maintain other fleets etc.