Huge FFA

All of this talk of strategy has me hungary for a truely satisfying game of Sins. A game of 10 players in a FFA with unlocked teams in a gynormous galaxy. A game where alliances are made and backs are stabbed. A game set to the tone of pure strategy.

Is there anyone out there who would be willing to play such a game? I have been dying to set up a multi-weekend, online affair. I was thinking of a time frame of 8-12pm CST on Friday Nights, but this is certainly flexible.

Is there anyone out there who would like to engage in this challenge with me?
4,975 views 8 replies
Reply #1 Top
mmm 10 players, big map, You're asking for a minidump.
Reply #2 Top
I'd be interested in the idea but like Nightraid3r says we are unlikely to finish the game as it currently is, perhaps wait for the next patch or even 1.1?
Reply #3 Top
pssssssst...next patch is 1.1
Reply #4 Top
I am in i would love this kind of game... but like they said we would just ask for a mini dump.
Reply #5 Top
pssssssst...next patch is 1.1
End of quote


Check this thread mate:
1.1 preview??

Unless they have announced different, they plan to release a 1.041 hotfix to fix several bugs including some mini dump causing bugs which should arrive in the very near future.
Reply #6 Top
A game of 10 players in a FFA with unlocked teams in a gynormous galaxy. A game where alliances are made and backs are stabbed. A game set to the tone of pure strategy.
End of quote


A game of pure, unfettered lag...
Reply #7 Top
You have no faith in the Unity, but we do need to come back to this idea when the new patch comes out. The mini dumps are annoying.

Have any of you played a 10 player FFA Lan game?
Reply #8 Top
This is from the Sins website news section:


Sins v1.05 Preview
Tweaks, fixes and maps!
By Yarlen Posted May 15, 2008 14:32:54

Next Tuesday we'll be releasing the v1.05 update for Sins of a Solar Empire that should address many of the multiplayer issues some players have reported. This is a minor patch, however; more substantial updates will arrive with version 1.1.

v1.05 Changes:

* Fixed bug deallocating particle pool memory.
* Fixed cargo ship related crash caused when loading a saved game.
* Increased the maximum length of map description text. If the text is too long, it will no longer crash the game.
* AI missions no longer continue if a human player has taken over for them.
* AI controlled units will no longer still have AI-control if a human player has taken over for them.
* Fixed crash when attempting to toggle the autocast state for an uncontrollable ship/planet module.
* Fixed capturable resource mines from being considered damageable.
* Fixed sync error in multiplayer games caused by cannon autocast targetting.
* Fixed squad owner infocards to gracefully handle large numbers of squads (100+).
* Fixed crash if you run out of video memory when loading textures.
* Planet asteroid setup now uses TotalMaxResourcesAsteroids parameter again.
* Added two new maps: Melting Point and Ancient Gifts.
* ICO accounts will now be forced to logout if you attempt to login with the same account.
* Malice changed to fix CPU issues in the late game due to previous implementation of the ability. Malice now accumulates damage on affected targets and then spreads that damage when the buff expires, rather than spreading damage as soon as damage is applied. Its duration, cooldown and AM cost have all been reduced to reflect this. Malice is now target capped as well at 8/16/24 targets.
* Fixed bug in galaxy generator related to vertical planet offsets when planets are too close together.
* New default texture quality settings set.