How to colonize

Cant build a colnizable ship

Hi folks,

I tried searching for this but the search is broken.

I have read the manual twice and played the frist tutorial twice but cant see how I can build a a capital ship that can colonize.

I saw a post somewhere saying to build a capital ship from the second row.. but my second row is blank.

I assume I have to do some upgrade, but just cant see what upgrade and where.. is this tactical or military?


So if anyone can explain this, and possibly point me to the page in the manual that explains it (that I have obviously missed) that would be great.

Thanks


http://creativeobjectworld.com
5,792 views 8 replies
Reply #1 Top
It is the second ship from the left of all of the capital ship options. It is a special ability though and a point must be used to invest in the skill. Every capital ship gets a point to spend upon creation, so pick colonize as the first one :).
Reply #2 Top
And just to through a question into the mix myself, How the hell do you get your ships through wormholes. It must be a research or somthing. lol I am new but got a good grasppe of things. Saved game playing on a 4 star map with one worm hole and can't finish them off because i can't get through the damed whole. Thanks Muchly +!
Reply #3 Top
I've only played through two small solo games, and don't have the game handy right now, but I do remember wormhole traversal to be a researchable tech.

I really enjoy SoaSE, and I have mixed feelings about the amount you have to learn about the game through trial-and-error. In general, I like games that don't spell out everything you need to know through the tutorials and game manual - sometimes it's fun the first few games to learn on your own. This is one place, however, where SoaSE falls just a little short, by leaving too many things for the player to learn on their own. These are definitely areas where solo campaign levels would have been a great addition - if only for the educational aspects of it.

Especially in the cases of "what are the different types of capital ships available, and why would I want to build an 'x' over a 'y'" questions, I did a lot of my learning at the end of solo games - when the CPU opponent is on the ropes, that's when I do some "playing" to see what higher levels of techs will accompilish (I still haven't reached the upper levels of tech yet), and especially, to kick the tires on the various larger support ships (and especially the capital ships), and to learn what kind of effort it takes to wipe out the pirates once and for all. It also gives me time to even sort out minor details like "wow, that's a neat glowing special-effect wrapped around my capital ship right now, but what is it and what does it mean? is it helping or hurting me?"
Reply #4 Top
Also to help remind you, if you hover your mouse over the Capital Ships in the build screen it lists it's trainable skills in the ship info panel that comes up in case you're not totally sure which one.
Reply #5 Top
I usually build this type Cap Ship first and after researching it, set the automatic use of Colonize to Disable.

Too many times I've wondered into new systems for the Cap Ship to acquire a planet and use anti-matter instead of killing a Cruiser or two...

Once the system is clear I manually use the Colonize ability.
Reply #6 Top
Thanks guys,

Somehow thought colonizing was a primary aim of the game not something that onely one ship can do if you remember to click the right button at the right time.

OK.. Im off to have a go and see what I can find.

I hope this info ends up in the main FAQ as its quite useful.

Thanks again.

PS dont click the 'Advanced mode' button instead of the 'Post reply' as you loose all of your hard-typed text!
Reply #7 Top
Actually, each race also has a special frigate (left-most in second row) that can colonize. It's cheaper than the cap ship!
Reply #8 Top
I'm not a fan of Trial-and-Error learning, either. I want to spend more time PLAYING the game, not LEARNING to play it. I'm not a fan of manuals, either. LOL
In SoaSE, the tech tree is what annoys me the most... figuring out which tech you need next is sometimes frustrating.