Adding a Vertical Scroll to the Research Window?

I've been looking into adding a vertical scroll bar to the Combat and Non-Combat tabs of the Research Window.  I've spent some time digging through the Window files in the Reference Data, but I'm not really understanding how the system works.  I was wondering if there was anyone out there who's done significant work modifying the UI (not just reskinning) who'd have some ideas as to how to accomplish this, if it is even at all possible.

For some further background information, I've figured out how to move research items within the current window.  If you move the item to a new row without doing anything else, it shows up in the spot you'd expect it to be, but it will be behind the next block of research.  I then figured out how to extend the size of the research block.  However, if I extend the size of the blocks such that it extends off the edge of the screen, Bad Things happen to the game.  It doesn't appear to automatically add a vertical scroll, which is what I was hoping it might do (although I didn't really expect it would...)

Thanks for the help.

5,418 views 6 replies
Reply #1 Top
According to my experience, it's impossible.
So, if you have many NEW research to add, suggest make good arrange, and still can't find space to fit them, re-size the button smaller.
I've remember research block's MAX number is 3. so re-size maybe a better way.
Reply #2 Top
Oh ho! Make the button smaller! I didn't even think about that!  :LOL: 

I've been reading through the entire Modding forum over the past few days, and I've seen that there's a bunch of hardcoded stuff: 8 tiers, 2 types (non & combat), 3 blocks per... so I figured just extending the size of the blocks would be a way to increase the size of the research tree. But reducing the button size should work, although it's definitely the least optimal solution I can see...

Thanks!
Reply #3 Top
Oh ho! Make the button smaller! I didn't even think about that!   I've been reading through the entire Modding forum over the past few days, and I've seen that there's a bunch of hardcoded stuff: 8 tiers, 2 types (non & combat), 3 blocks per... so I figured just extending the size of the blocks would be a way to increase the size of the research tree. But reducing the button size should work, although it's definitely the least optimal solution I can see...Thanks!
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Glad can help you.
And if you make smaller button or narrow the space between the buttons, I think the Arrow should be edit too.
:)
Expecting your new research tree, sounds like a large MOD.
Reply #4 Top
Yeah, I've got some ambitious plans for a TC mod, not just the research tree. We'll see if I can pull it all off...
Reply #5 Top
Consolidate all the multiple-instances of Shield-Armor-Weapons upgrades into 6 or 8 levels on each button, if you do this across the board (with extraction efficiency, cargo holds, broadcast power, etc, you can free up enough space to do lots of other things)...
Reply #6 Top
Consolidate all the multiple-instances of Shield-Armor-Weapons upgrades into 6 or 8 levels on each button, if you do this across the board (with extraction efficiency, cargo holds, broadcast power, etc, you can free up enough space to do lots of other things)...
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Yeah, I might do that... but that does change the balance of the tree itself, in that you get all those upgrades on the first few tiers of the tree... or on the last few tiers, depending on where you put it.

I'm still very much at a pre-production/brainstorming/exploration stage at the moment, so we'll see...