Creating a new resource (in addition to Credits, Metal, Crystal)

Is it just that simple to make a fourth resource???

    Such a change would need a place to display the new resource on the main screen, and a variable to store the amounts of each resource for each player (which might be taken care of internally by the game), and it just came up as a stray thought...

   I could make extractors, and declare them of a new type, where it inputs resource type, but I haven't tried it to see if a minidump occurs.

  I'm mostly suggesting it to get wheels spinning on evolving the game past it's current level of sophistication, because I would SO VERY MUCH like to emulate "Civilization" with this engine!!!

12,805 views 14 replies
Reply #1 Top
emulate civ? hmmm how so?
Reply #2 Top
Unfortunately I don't think this is possible.
Reply #3 Top
I don't really like the idea. That's like adding a basketball to hockey instead of the hockey puck. (It probably wouldn't go well and would just make things more complicated not only for single player but for ironclad online as well.
Reply #4 Top
it could work if done right, maybe if you kept it simple like a gas that can only be harvested from the Gas Giants in the area or orbital solar farms that can only be built on worlds 1 phase length from the sun making them a kind of helpful bonus and not a necessity.
Reply #5 Top
It would be silly to make players collect 30 materials to build their favorite ship...

It's like trying to collect the archaeologist achievement and find out that the galaxy only has 8 of the 9 artifacts :NOTSURE:

The only thing I can think of that would not interfere with the game is the production of Antimatter, it seems a bit powerful for you to just be able to spawn it on the fly (but that's a balance issue, to be considered or ignored, like the awesomely powerful Empire ships in the Galactic Empire Mod (love to play Empire and conquer the whole galaxy in an hour or two :) :D (oh, was I supposed to make it fair and let the computer players be Empire too, naaaah!

Just throwing the resources out there as a stray-thought

(it's better to work with the strengths of the engine than to force it to do things it's not designed to do, but the best way to discover the strengths of the engine is to try and force it to do things it's not designed to do)
Reply #6 Top
1. Not Possible (I don't think)

2. Bad Idea. Sins is not one of those games like Civ. It incorporates Civ-Like elements into an RTS scheme. Too many resources make everything confusing and overall worse. Games like Age of Mythology implement this because the resources are [relatively] as easy to find as the other, and there is even less of a 4x scheme in the game, allowing for easier balance between the two types.

So, no.

By the way, Helioforge, love the Samantha Carter avatar there.







(I'm NOT Rodney McKay)
Reply #7 Top
there is a fourth resource...although you do not collect it. rather research it and pay for it with credits...population....cant build fleets without enough of it
maybe this only counts as 3 and a half resources but...you cant say im stupid
Reply #8 Top
I think population is more of a credits resource as they are linked together.
Reply #9 Top
I think population is more of a credits resource as they are linked together.
End of quote


yes but would it be possible to expand on that...
example...you must have 10,000 actual pop to research to 2,500 military pop
or heres my idea:
___instead of research what your actual mil pop will be
___you research what perentage of your actual pop will be towards your military(fleet)
___so for example: you have a terran, 2 asteroids and a desert. Your actual combined population (what you have not whats possible) is 1000. The first researchable level of mil pop (or conscription) is 10%. You pay 1000 credits to upgrade that to 20%. So in that scenario you would go from 100 to 200 military population points to spend on your fleet...

Is this possible?
...
Reply #10 Top
Yes, you will need a ZPM attached to 6 Naquada generators forming a ring ossilator...

Seriously though, you could attach to each planet an indestructible base that has an ability with as many levels as you need for the military population...

You could then convert the AntiMatter from the base into resources, or do whatever else your military population does...

Ok, maybe it won't give you fleet population, but it could be used to do all sorts of other things...
Reply #11 Top
You'll also need [insert obscure materials Orlin ordered in that Season 5 episode here].

btw, It's oscillator.

Another thing, I've seen population used as requirements in other games with good execution; this could very well become our "fourth resource".
Reply #12 Top
OSCILLATOR... okay, thanks...

Oh, by the way, you're going to need a new toaster....
Reply #13 Top
I think there should be a new resource object that looks like a collection of destroyed alien spaceships pulled together by gravity...

You would gain "Components" that could be used for researching alien technologies...
Reply #14 Top
looking for a fourth resource? why not add in black holes, and somehow allow ships to harvest dark energy from them, although i dont know how you wouldnt get sucked in lol.