Feedback

(I hope this is the right place to post it)

Hi.

First of all, thank you for a very nice game. Though this post will, of course, mainly be filled with complaints, overall your game is quite fun. I'm an old gamer (40), and play only medium games vs the PC. I used to play Civ4 a lot, then WoW.


What works very well:
- the global pace of the game, it's quite intense without being overwhelming.
- the sessions also don't last too long.
- no reading the manual required
- varied strategies possible
- runs nicely on my old PC (Athlon 3000, 6600 GT, 1 Gig)
- difficulty is nicely paced with the 3 levels
- AI is OK globally, with just a few glaring issues (detailed after: autoexplore behaviour, trying to cross pirates home, PC always focusing first ennemy ship to appear...)

My gripes:
- the exploring ships are VERY dumb when set to auto-explore. They should avoid the Pirates home planet at all costs, or at least exit asap, backtracking the first time, taking a neighbouring exit if no other choice is possible. Come to think of it, all ships should have that behaviour: I've often lost lots of ships towards the end, even capital ships, when I failed to notice their rally target took them through the Pirates home.
- also, why do exploring ships (I usually start off with 3 of them) go back to explore already explored planets when there are still unexplored planets on the map ? In practice, I have to micro-manage them a lot.
- the combat ships are also quite dumb and require a lot of micro managing: I'd like to be able to set them to flee when at 50 or 25% health. and fleeing should not make them leave their fleet.
- when I set new ships to rally to a fleet, they should rally that fleet, not its leading ship, which may get destroyed or degroup. It's a major pain to have to manually hunt for tens of stranded ships when that happens.
- I'd really like a command to "clean that planet, then move on": capture the planet, destroy all ships and structures, then go to the next one.
- the planet build menus are not very practical: when building structures, I don't see if the logistics/tactical capacity is already maxed out, and I can't upgrade it. So, I spend my time going back up, then back down the menu... I shouldn't have to do that, even if it means having the "upgrade capacity" command repeated. Maybe capactiy indicators on the galaxy view woudl work, too, there free space for that on top of the planets.
- queuing is a bit rustic: I'd like to be able to queue ships when a fleet capacity upgrade is pending. I can do that for structures, which is very nice... Having it for ships would be nice also.
- the speech alerts are very unreliable: I get spammed with "ship arrived at..." that I don't much care about, while too often I don't get the "pirates auction starting" message. Some kind of prioritization would be nice (Pirates > Combat > Travel > Build > Capacity upgrade messages).
- the pirate auction is a bit of a pain, though the idea is fun: as I said, I often miss its start, and there is no indicator of how long it still has to run when it gets to the "flashing red" state, so I have to keep watching it. Which may be intended, as it forces us to let the ships act by themselves, but is also very frustrating since the auction is sometimes long (I feel the duration is not always the same, but that may be subjective to how much is going on in the game at that time). A red-phase countdown, and a 10 seconds grace period during which the computer no longer bids would be nice. It's, indeed, also very frustrating when the computer bids a split second before the end of the auction.
- it would be nice if Akkan cruisers could also capture mines in gas clouds and such. I sometimes have a frigate running around just for that purpose.
- it would be practical to know easily which capital ship is what class: when one gets destroyed, I have to go in and check its type. Giving the ships names with the same initial as their class would be a very quick fix.
- the save and load menus are irritating. And I don't understand why loading and saving can't be done from the same screen. Also, I'd like the game to autoname the saves, ie by asking for a "game name" when I first save, the tacking on a incremented number every time. Being able to comment saves would also be nice: right now, with all that's going on in a typical game, if I stop playing for more than a few minutes I loose track of things, and I'd rather restart a new game. Being able to jot down notes would be very helpful. Also, pressing the "enter" key sometimes works, and sometimes doesn't - I then have to click the button to actually save.
- Also, I'd like to be able to set the autosaving delay, and to have 2 levels of auto save: major ones that are kept until I start the next game (say, every 30 minutes); and minor ones (every 10 minutes ?) inbetween major ones, that get erased after a couple of major ones.
- it's nice to have the option to have all ships phase jump kind of at the same time. I'd like to expand on that, and designate a leading ship, normal ones, and trailing ones. Mainly because the computer is a bit dumb and will mostly focus the first ship to appear, which sould be a solid capital ships, not robotics frigates (these should wait a bit before joining the fight).
- the auto-positioning of gauss cannons is too random: I want them on two levels, close to the planet to fire on colonizing ships, and further away to catch transients, constitute a first line of defense, and help with planet protection. Come to think of it, all auto positionning is quite dumb: I often use Trade Ports surrounded by Gauss canons as honey pots for the computer, so these should always be right next to their planet, to maximize gauss canon protection.

That's it for now.

Again, thanks and congratulations for a very nice game.
2,225 views 3 replies
Reply #1 Top
exploring ships:

First, exploring ships, normally go back to an already explored planet, to keep there data up to second data. In the info card for planets, that they have explored, is a timer, which tells you how many seconds ago, from the last that planet was explored.

I think that the path finding is splited, between keeping up to the second data, and getting data on inexplored worlds.

I am with you on go around the Pirates home planet thing. But I have found that in one map(1 vs 1) that the only way to get to the other player, was to go thougth a Pirate home planet. It was a if you had two solor systems, with the only way yo reach the other, was thougth one planet. That planet, happend to be the pirate homeworld. The path finding, in my book, could of been done, so that I it would go around the pirates, and I would not have to fight them, and the enemy at the point that I was going to. But for the exploring ships, you need up to data info on the number of ships, just in case you are planing a attack against them.

I also would like a timer, to tell me how long before the next pirate raid, with out haveing to go to the underground screen.

I found the the auto positioning could also use the improvment, but his is a minor problem.
Reply #2 Top
- I'd really like a command to "clean that planet, then move on": capture the planet, destroy all ships and structures, then go to the next one.
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In other words, you want to watch a movie? :)

Giving the ships names with the same initial as their class would be a very quick fix.
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You can do this yourself. Just click the little bar above the ship's portrait and you can rename it. I do this with my homeworld... I call it "Homeworld".
Also, I'd like to be able to set the autosaving delay, and to have 2 levels of auto save: major ones that are kept until I start the next game (say, every 30 minutes); and minor ones (every 10 minutes ?) inbetween major ones, that get erased after a couple of major ones.
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The first part's a pretty good idea, but the second is overkill.
when building structures, I don't see if the logistics/tactical capacity is already maxed out, and I can't upgrade it.
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Agreed. It would be nice in the structure build if the prompt were 'Uses X of Y available slots (Z maximum)' or something like that.

-- Retro
Reply #3 Top
- queuing is a bit rustic: I'd like to be able to queue ships when a fleet capacity upgrade is pending. I can do that for structures, which is very nice... Having it for ships would be nice also.
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This is already possible, fyi, if you research fleet cap upgrades you can queue up ships up to the cap you're researching. It'll show as negative points on the capacity thing at the top, but it already works that way :)