Resourcing and fuel.

Is it possible for an ability to cost resources? The reason I am asking is because I am thinking about a fuel based mod. Ships require refueling when they move and fire.
5,621 views 7 replies
Reply #1 Top
Not in 1.05.
Reply #2 Top
Ahhh darnit. However I can add an 'upkeep' cost to a technology correct? How about the antimatter being used when a ship moves?
Reply #3 Top
Abilities can require credits to use if they are in friendly space using the buff that removes a planet's credits from Embargo.
Reply #4 Top
There's also the pirate ship power-up that removes credits. You could create an ability that is always on, and permanently associated with every ship and that costs so many hundredths or tenths of a credit a second - kind of like an upkeep drain that is specifically based on fleet size. Would be a lot of work to do, though.

-- Retro
Reply #5 Top
Carbon, that could work, sorta kinda. Except that I want to use the ability on a building to only remove a small amount of fuel(consider it another resource). Besides embargo doesn't work in amounts.
Reply #6 Top
Well, just make it antimatter like me and numerous other modders have.
Reply #7 Top
Ya but it is going to be antimatter, there is just going to be no recharge rate. You have to use a building.