Strikecraft->Mine Functionality Question
I'm trying to hijack the strikecraft system and use it for mines. I've run into a problem. When I have the miner carrier ship phase jump, it automatically forces all its strikecraft to jump with it. I want it to leave the strikecraft in the gravity well where they were created, but keep it registered as one of the strikecraft that the carrier controls (to eliminate the possibility of one miner ship spamming an infinite number of mines). From what I can tell, this probably isn't possible... but I figured I'd ask the community, and see if anyone's figured out a way around this problem.
Oh, by the way, I think I've figured out a way to do minesweepers, which was a question I had a few days ago... but I really need to figure out a way to implement mines before I try implementing a counter to mines. ![]()
Thanks for the help!