Where is my money going to? It just disappeared

This in general doesn't bother me, but early in games sometimes  I'll be ready to make a structure, and all of a sudden, i loose 100 or 200 credits. It's no big deal later, but early, i have to wait another 10-15 secs to get those credits back. I never leave planets in the red,  so I know it's not that.

What the  hell is happening? Is it lag? I don't think it can be because it happens in single player too. Maybe it's just my computer. This isn't a problem, but it gets annoying when I'm trying to do strategy early in games.
5,527 views 11 replies
Reply #1 Top
I have the same problem... I always thought it was lag.
Reply #2 Top
Are you buying Crystal? It could be the price of the crystal resyncs after you bought it. The money moving up and down was always assumed by me to be resync having to do with market and lag maybe.
Reply #3 Top
if you are being attacked by pirates it could be from them stealing your money

Otherwise...no clue...
Reply #4 Top
Not necessarily pirates --

I read somewhere that if you destroy a trade ship, you get the credits, and the original owners lose credits. I've noticed in the game that trade ships take the shortest route, even when it goes through enemy territory. Maybe one of your enemies is destroying them as they pass through.
Reply #6 Top
underdevlopment is a killer. Upgrade you homeworld asap, also make sure your fleet count isn't leveled up to fast.. this is costly especially when you don't realy need the extra fire power.
Reply #7 Top
Iv had this happen too, its not from underdevlopment, my income will be going up then randomly drops a few hundred creds
Reply #8 Top
kinda related: when you upgrade your first cap to the next level, right when its done, you gain 200-300 credits. i found that strange as well.
Reply #9 Top
I don't think something is scaling right with fleet upkeep calculations and resource income late game either.
From no fleet upgrades, and no expansion: 10.7 crystal per sec. Fully upgraded fleet capacity shot it down to 2.8 crystal per sec. Basically if it hadn't have been for RA, losing the fleet would have pretty much ended the game.
I couldnt' even afford to cap new planets; no money to upgrade them with!

Also found it interesting that when my TEC partner tried to give me money; I got almost none of it.
EX: He tried to donate 13,000 credits to me. I actually recieved about 870.
Bug perhaps? Oh well, all I know is that once the fleet goes up; the production pretty much dies.
Reply #10 Top
I think if that probably does happen if you don't upgrade all your harvesting tech.
Like the metal and crystal mining stuff and all your trade ship hull capacity. If that is updated it usually evens out. But that's just a theory. Mainly because I have not noticed this problem and I always upgrade all that stuff.

Just a thought.
Reply #11 Top
If you upgrade your fleet capacity to full right away, you will lose 75% of ALL future income to the Money-Pit, and any money given from other players also incurs the same penalty...

This means it's a good idea to do the most with what you have, and I think it is done as a way to tame the balance issues that come from the game engine being based on Geometric Expansion and Resource Collection

(I will always commend Ironclad for their ingenious ways of balancing such an untameable beast such as universal Mathematics!)

With the setup as it is, you are greatly encouraged to build defense structures, because their capacity upgrades don't cost a percentages of ALL your future resources.

Of course, you are even more greatly encouraged to focus on increasing resources as much as possible, as quickly as possible, just because the advantages of mathematical geometric growth outweigh any strategy...