advent delivrance engine

How usefull is this thing? I mean, is one shot enough to cause a revolt on a planet with like...80% alligence? 
5,828 views 10 replies
Reply #1 Top
sadly no. The advent and vasari super weapons are kinda underpowered compared to the novalith. You probably need 3 or 4 shots aimed at the planet and around it to cause that planet to revolt.
Reply #2 Top
The Vasari and Advent superweapons have hidden abilities.

The Vasari shot can disabled EVERYTHING in system for 30 seconds, plus it does 500 damage to everything. This is great if you want 30 secs to just tear apart the enemy fleet. Also, if you can get several shots in a row, his fleet won't move.

The Advent deliverance engine has its own special quirks. If you've teched to see planets under your culture's influence, well, that's a nice perk, but what I like is that if you aim it at a planet where you or allied ships are, those ships get a +10% damage bonus. Pretty lethal imo.
Reply #3 Top
Actually, by late game, you need even more. In the single-player late game, most players fill their logistic slots with communication centers, so culture and allegiance is strong. In one game I fired 6 shots into one planet, but because that planet was surrounded by friendly culture, the effects of the deliverance engine were minimized quite quickly.

My question: If you fire a long-shot deliverance shot at a planet and then colonize it, what happens when the shot hits? Does your planet get a huge boost in your own culture? What about allies would colonize a targeted planet?
Reply #4 Top
Along the same vein, the Novalith. Does it fire inside the star system only? Also, isn't it kinda underpriced? I just played a game against a normal comp. and built a novalith on every planet (8), set them all to autofire, and won within 5 mins, meanwhile, after bulding all eight of them, my credits were above 50K, metal ~10K with crystal lacking, which I had been the whole game. seems the cannon is either too cheap, or too powerful. I'll admit, building 8 should win you the game, but it barely made a dent in my econ, something that a superweapon should devastate.
Reply #5 Top
while we are talking about the novalith, I once put it on autofire. Results were bad when my novalith fired at another system a few seconds after I colonized a planet which it fired at. I had to wait for radiation to clear before colonizing it again. seriously though, never but a novalith on auto fire if you are raiding and colonizing enemy planets. otherwise let your enemy feel the radiation qand power of a novalith warhead!!!
Reply #6 Top
afterdeath was it just one AI? I remember building a single Novalith and all of a sudden 3 AI broke their treaties with me and started attacking me at the same time.
Reply #7 Top
I think that build-break treaty thing was a coincidence, seeing as I have a few Cease Fires and Peace Treaties in the game I have playing, and have two Novaliths sitting around firing on enemy worlds every so often (manually targeted for maximum effect). The trick with the advent deliverance engine (and the Vasari one, though I haven't had a chance to use it) is timing. After all, if your fleet doesn't arrive when the shot does, or isn't already there, you don't get the buffs. The Nova is just the mark 1 club of the superweapons. Point and click death.
Reply #8 Top
Was against a single AI, so the alliance thing is moot. I dunno, I was only really holding off their fleet, and decided to build a few because one does nothing (FX neutralized by the time it's cooled down), but it took 5 mins tops to destroy 4 worlds, with that kind of power, what's to stop a TEC player from turtling, building up a large fleet and holding off the enenmy, then focus firing on the enemy after they go online? Hell, 5 could wipe out an unprepared enemy without the extra planet HP.
Reply #9 Top
The deliverance engine is really garbage compared to the other 2 super weapons. Novalith does 1500(?) damage to a planet, so 4 shots will reduce anything to rubble. Fire them at the enemy homeworld for a big hit to his eco while he rebuilds it, or just blast random colonies to annoy him and force him to truck colonizers around.

The vasari ones does damage to everything in orbit (10% of current life, I think) and disables everything (except strike craft) for 30 seconds - shoot 4 of them into a planet right before you invade and now everything is almost 40% dead and disabled for a bit while you mop it up.

The deliverance engine flips some culture, but even 6 shots into a world disconnected from it's empires culture was not enough to flip it. Don't even bother shooting it at a built up world inside the enemy empire, it won't do anything. So all it really does is give you +4% shield migation (or whatever the advent culture bonus is) + some damage (10% I think, as far as I can tell does not stack from more then one engine shooting). Really garbage compared to the other 2.
Reply #10 Top
From what I saw, the Deliverance Engine acts like Temples of Communion at your target. As it builds up culture gradually over several minutes. I have not been able to cause a revolt, but my culture was spreading out of that planet, and lower is allegiance over time. As a result he gets a lower income for several minutes (enough for the cooldown to refresh and shoot again).

(To answer the main question I think it deals 25% of culture in "damage" over-time, and it stacks.)

I see the Advent superweapon as an economy slower or a good pre-attack move.