You posted a great info post about the games features but I didn't think that that could be a replacement for an updated manual.
Seconded. Up to date manual would be nice. Speaking of which, I think you need to stress the population = economy thing more, because judging by various exasperated comments online, I'm not the only one who didn't get it right away.
In the mean time though, drish311, the GalCivopedia (or whatever it's called) is up to date, and you can find almost anything in there very easily.
Then PM2008 would have been easily on time and ToA would have been released a raging stallion out of the gates.
You are probably not in the best position to second guess their schedule, and either way; what's done is done.
Are there problems with the tech trees like people pointed out? Or are there not? Is there a research bug or is it just a feature?
I'm not an expert GalCiv player by any means, and I've only played a couple of TA games so far, but as far as I can tell, the answer is something like this:
No, there's no problem with the tech trees, at least no obvious ones.
The research cost thing is a tweak, and superficially, a very nice one. If you're a former "normal" difficulty player like me, you won't be able to research everything any more. Instead you'll have to decide what kind of victory you're trying for and do your research accordingly. The confused outcry made me try for a tech victory with slow research on a large map with cluster stars, rare everything, 5 random major and 3 random minor races. I won that easily (mostly because the AI is crippled, I think, but then, I'm not a very good player yet).
The bug is that the cost tweak has sabotaged the AI. The particulars differ because the race AIs differ, but generally speaking, they'll only do a fraction of the research they did pre-TA, and they tend to neglect their economies. If you've ever tried Space Empires 5, you'll have a rough idea of how broken the TA AIs are.
In the meantime, I'm waiting for the next patch and maybe some updated game documentation before starting up my next big game.
Same here. And I have a few suggestions for stuff I'd like to see in the patch:
1. Dynamic, zoom-dependent edge-of-screen scrolling. Yes, Brad Wardell, I'm aware you think click-dragging is great interface design. However, you're just one guy & unlike the rest of us, you aren't paying you to design a good interface. And just like it's clear to the rest of humanity that you have strange UI ideas, it should be clear to you by now, that the rest of us don't hold to those ideas. Not saying you have to take out the click-dragging, just try to accommodate the rest of us, will you? Thanks.
2. The infinite zoom thing is still broken. Yes, it's a great feature. No, it's not useful if it doesn't have zoom-to-cursor. I know people have explained this a hundred times or more already, but it 2 expansions & a million patches later and it still isn't fixed, so.. Just fix it. Pretty please.
3. That we can play windowed in native resolution does not make the alt+tab = Glorious CTD any less of a bug. Fix it, please.
4. Since the bug has been around since day 1, and you apparently love holding down a mouse button while you scroll, I'm guessing it has escaped your notice. Still, there's an infrequent & seemingly random bug associated with edge-of-screen scrolling, that makes the game get stuck scrolling in some direction or other. It doesn't get saved with the game, fortunately, and restarting the game solves it. Still, it's almost as annoying as the edge-of-screen dysfunctionality. So.. Fix it, please. Thanks.
5. Nah, I'm guessing I don't have to say something about the research tweak = imploded AI.
Finally, the obligatory: I love GalCiv2 & want Brad's babies. OK, maybe not the last bit, but "Get it fixed, dammit!"'s aside, your game, attention to players, frequent updates and general attitude is really appreciated.