Noob asking Questions

Okay I just got Sins of a Solar Empire and already I've come to like the Advent out of all the other fleets, but I have some questions.

1.What are some early game strategies for the Advent? I heard they have a really weak early game

2. If you are trying to use cultural warfare, and you have allies nearby, will they be negatively affected by your culture?

3. If you have an Iconus protecting your fleet, and you are being bombarded by phase missles, do the phase missles have to go through both shields?(Basically is the 65% check carried out on both shields)

4. If you are attacking a Vasari planet and a defensive force is enroute through a phaze stabilizer, and you destroy the phaze stabilizer, while a force is enroute, what happens to the fleet that's enroute?

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Reply #1 Top
2. If you are trying to use cultural warfare, and you have allies nearby, will they be negatively affected by your culture?
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NO

4. If you are attacking a Vasari planet and a defensive force is enroute through a phaze stabilizer, and you destroy the phaze stabilizer, while a force is enroute, what happens to the fleet that's enroute?
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Nothing as the have already got a lock on the planets quwardenates

DarkStar

Reply #2 Top
Normally I try to avoid being anal about spelling, but it took me a minute to realize that meant "co-ordinates". :)

1. Depends on whether you're SP or MP, but early advent arguably "best strategy" is going for illuminators. I build a Progenitor capital ship in SP first because it comes with early Colonize and its later power-ups are quite good.

Dunno about #3 but I would assume phase missiles just ignore the shields and impact the hull when they successfully phase.

-- Retro
Reply #3 Top
I am also fairly new at this game and have been playing only advent (there's something about the female voice that I like...) but I've found that Advent fighting against the other factions feels slow.

I have been playing against the AI and I find that getting a strong foothold in the planets around your home is key. What you want to do is build 2-3 temples of harmony and get the culture bonuses around the outer systems. After that purge your resources into hostility, namely getting some of the heavier ships and upgrades for them. Use your main fleet of deciples and supplement them with illuminators and guardians. Finally work your way up to the Crusaders. Advent is the one faction that benefits from having a large assortment of ships, rather than spamming one ship type to achieve victory. Micromanagement is key, even in very large games where your micro-management is going to consist of monitoring your fleet composition.

Use this force sparingly early game, since it is both your offense and defense. The culture will ensure that even if you lose a planet the end result will equate to nothing since the enemy must move farther into your system to accomplish something (hopefully closer to the force you have en-route to counter.)

Take your planets back and once you have a heavier, versatile fleet begin your advance. Don't bother with strike craft or static defense as Advent, it is weak and will only cost you resources you should be purging into military. With defense vessels strike craft are much easier to counter as Advent, and if you find that your opponents are using them punch in with heavier ships and move in for a kill. Defense vessels are cheap and effective, use them accordingly.

Swarms of smaller ships are actually going to be a lot tougher for you to take out than a few heavy ships. For this I would go with the mothership early game because the colonize ability makes expanding faster, and for early-mid game the malice ability is almost required for fighting against swarms of smaller enemy ships. It gives deciples the advantage against the light cobats that you will most likely encounter. Later these swarms become much easier to take out because of the support ship abilities granted by later ships.

With this strategy you need to make sure you are playing the intelligence game. Scout the map and your opponents and make sure you know where they are moving when they decide to. Know where the choke points are on the map and get there first and hold those positions while you build a larger fleet. Unfortunately maps with many, many points of access are a disadvantage for the Advent because they have such a slow early game. If you find someone rushing you your attempts to counter may already be too late. In fact, using intelligence rather than culture defense can be just as effective if you can react fast enough. You will run the risk of losing ground against skilled opponents faster this way in my opinion.
Reply #4 Top
Okay yeah there was on more question I had, but forgot to mention. Do the Advent's anti-matter rechargers recharge only ships? Or can they recharge orbital structures as well.
Reply #5 Top
For anyone who thinks Advent are weak early - try surviving a illum rush!!!
Playing as TEC I find I will generally loose early game UNLESS I can get some hoshikos into the mix
Reply #6 Top
Yeah I've been reading a lot recently about illum spams, it works out GREAT. Now my advent starts aren't as slow as they used to be. Even late game they are still amazing ships to have along side those heavies. Try it, you'll like it!
Reply #7 Top
Stop spreading evil
Reply #8 Top
Okay yeah there was on more question I had, but forgot to mention. Do the Advent's anti-matter rechargers recharge only ships? Or can they recharge orbital structures as well.
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Dunno the answer, but isn't that one you can simply try in the game and figure out for yourself? Just turn autocast off and take control. :)

-- Retro