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Planet Bombing?

Planet Bombing?

So I've about go the hang of this game, but there are a few things that are giving me trouble. Mainly that goes with assulting planets other people control and it usually takes too long for me to destroy planets. Planet bombers are very expensive even compared to heavy cruisers.  Using Cap Ships just seems to take too long to bomb a planet where I could use their support abilities elsewhere. This seems to give my opponents the excess time needed to rebuild their fleet and mount (a sometimes effective) counter to a fleet I once had a massive advantage with.

I really have two questions about planet bombing and assault on worlds occupied by an opponent:

1) Are planet bombers worth the cash you spend on them? If not, what should I do instead? I usually run out of creds just building the things, but it seems like they are a necessary expense in order to win a game.

2) At what stage of an assault on a world do I bring them in to occupy and do their time bombing? How many should I use? Sending them in alone just gets them destroyed, but leaving them alone after I move on sometimes leaves them vulnerable to a counter-assault the same way. They are expensive ships to lose just using them to do their job. Should I even be bothering with bombing fringe worlds? Should I chase down his fleet and cripple his homeworld instead, without even bombing outer planets?

I suppose the real question I'm asking is once you realize you have the upper hand what is the most effective way to exploit that advantage and not lose it once you have it? How do you start killing an opponent and go about making sure they end up, indeed, dead?

I am, of course, talking from the perspective of large maps here, I can kill opponents effectively on small maps. Large maps just seem to give people too many places to run and hide.
18,332 views 28 replies
Reply #26 Top
In my opinion this is only a question of time and effectiveness. I think there is no good in attacking an enemy colony, bombing the defense and then just leaving the planet itself unharmed. I always try to destroy the colony and take it for myself because it hurts the enemy economy and strengthens your own. Under that condition it is simply a MUST to use siege frigates because (as you said) bombing a whole planet with only Cap Ships takes far too much time. I usually have about 10 siege frigates in an attack fleet which I bring in as soon as defense is down. Since these 10 siege frigates + 1 or 2 cap ships need a very reasonable time to destroy the planet I usually wait the few seconds until the planet is mine before I move on with the whole fleet.
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Well for me i would have seige frigate or Capitol Ships bomb the planet and have my ships cover the phase lanes so anyship that jumped in would face a small..."distraction" before coming to kill my seige frigates (by the time they break through, my frigates would have retreated by now and Capitol ships ready to fight)
Reply #27 Top
Hey man, Space Whales they may be, but you can research those Pulse Beams to do nasty things. And nothing sucks more than suddenly losing 6 armor and 30 health a second for a minute or so, and when you try running that bomb comes in mighty handy while the Kanraks go to work with the splash missiles :D
Reply #28 Top
Since the nerfing of the siege frigates they're only good for a flank or diversion. If you've scouted a system without defenses, send them in and the defending task force will move. Unfortunately will be lost if there's no cover, but you can move in to take a larger planet that will hinder your opponent's income and production.

Paired up with cap ships will make a good raise across a chain of systems if you only plan on wiping out the opponent instead of making claim to the system.