Is Sins of A Solar Empire too large in the Multiplayer Arena?
I came to a idea that it just might be. I remember playing a game recently with about 6 other players in a free-for-all where we were scattered across 4 star systems.
I ended up fighting a guy for over three hours to take a system for myself. The three other players eventually left or were defeated.
It came down to a late-game Vasari holding two systems, A late game Advent holding a system and few planets in my system, and a late game TEC (me)holding over almost all of a system for myself.
I honestly asked myself if there was a way any of us could technically win. We all had massive fleets with a slew of capital ships at our disposal. Heck, I was TEC, I had so much resources I could replace anything I lost in battle. The Vasari had gates everywhere so his fleet was jumping easily from one spot to another. The Advent players fleet was massive in its own right.
We all were basically going back and forth against one another. Until I literally had to log off at Midnight because I had work tomorrow.
Don't get me wrong, I love this game and I love having massive fleets duke it out over planets and the like. But I'll never finish a game short of saving it and going back to it, which I admit really kills the mood of the game when you have to stop.
So the question I pose is, How do you shrink the game down to more manageable ability to complete games with a higher number of players in them?