played a few games with 1,0 and think most bugs are fixed (no crashing for me, anyway).
There are still some minor things I thought you'd like to know:
- lagrangian beam's auto fire still doesn't work, even if a full-fledged enemy fleet including caps jumps in it doesn't react. Is it possible to enable auto-fire against enemy caps and maybe frigates only or something?
Also I feel the structure could use mor hitpoints/better shields, as it goes down rather quickly
- frigate cloning of the nanotech cruiser bypasses fleet cap. I built 10 nanotech cruisers and just for the fun of it, disabled all their abilities but the cloning and left it for half an hour.
When I returned I had a whole gravity well full of frigates and like -3000 fleet
I like the overall balancing, you still have to fight hard (at least until you get 2-3 caps to a decent level, then it's pretty much done) but that takes time due to resource and fleet cost, which is fine.