Just an update on what's been going on with the mod lately...
I've been spending a lot of time in XSI the last week or two doing modelling.
-I've already posted a pic of the new Wraith Spire Battleship model. It's pretty much done but I may go back and redo certain parts of the texture.
-I am currently in the process of re-texturing a new model for the Wraith Hive Ship that SGI has so graciously opted to share.
-I've already got finished texturing and tweaking a new model for the Ancient Ultionis Dreadnaught sourced from the SGI model pool (their Anteus).
-I'm currently working on a new model for the Ancient Adamas cruiser.
-I am currently working on a new/redone model for the Ancient Invictus Juggernaut. It draws some elements from the current model submitted by Dewing12 but pulls a lot of modelling from the Aurora too so it will look a bit more like the rest of the fleet. I know I should be focusing on ships that don't already have some sort of custom model already but the inspiration hit me and the new Ultionis model is so good that I figured the Invictus could stand an update to compare.
-I may re-texture the Aurora, Excallibur and Imperium Revenant and fix the stretched textures on them. While I'm at it, I will standardize the texturing look for all the Ancient fleet since there are some variances in shading and reflectiveness, etc. If I recall, I already did a lot of the clustering work on them so re-texturing may not be as time consuming as it might otherwise be.
-I would really like to finally get the Daniel Jackson model working in Sins but haven't really started on that yet.
-I'd also really like to get a model made for the Ancient Aeolus Carrier and possibly the Asgard Ragnarok Colossus. I have some idea what I'd like to do for both now but haven't even started on geometry yet (the Adamas and Invictus are eating up large amounts of time yet). The Ancient Mirus and Tantillus would be nice too but the queue is already quite long.
-I have already gone through and fixed all existing textures so that they show up properly in game (fixed the "dark" ship problem). They're still a bit dark but that has to do with colors, etc rather than any real problem with the model now.
-I am still waiting for SantyagaStb to re-send his models. The first pack was in an incompatible format that I couldn't do anything with in XSI. It would be nice to get at least one or two of his models in along with the stuff above in the next update.
This list represents a rather large investment of time though (already put in over the last week and still to come). There isn't a pressing need for an update at the moment so I may just wait until it's all done, or I could roll it out over a couple smaller updates. I'm not sure which route would be preferred and I'll go with.
The thread has been a little quiet lately so I figured I'd mention that I'm actually putting a lot more time into the mod lately than I have in quite some time.