Malice (you have got to be kitting!!!)

After comming home from my nightshift, starting a nice relaxing game of sins, and i find that the best solution to the over powered malice was this..... :SNIFF!: buhu i certenly expected more from the developers of this fantastic game

  :CONGRAT: 

After i hear the sweet young lady ensuring me that "all shall join the unity in time" i want to se my 3-step skill (malice) have numbers increcement, when i got to lvl 3, i saw to my horror that malice was going to be improved with ZERO.............NADA..............NOTHING.........what the h...(I will spare you the time and remove this part myself) this selution looks more like an ultemate ability to me now.

so I would like some constructive feedback on some OTHER solution than the current malice skil

Ultemate ability:
if you want to make it a fixed skill switch it with ressurection.
ressurection would then absorb a certen % of the lost capital ships experience and spreeding it amongst your remaining capital ships

3-step skill: 
I really liked the ideer with the ship cap on malice so ill stick to that. then make the skill somthing like this (you can always rework the numbers) and regulate AM cost to the duration

Malice:
number of targets affected       16 / 20 / 24
Percent dam spread to targets  10 / 20 / 30 (%)

raising the ship cap will still make it usefull at low lvls


and you do well to remember that all shall join the unity in time
hope that helped as i said im pretty busted now ;)

7,241 views 9 replies
Reply #1 Top
I some how muscled through your entire post of strange grammar and spelling errors and it's safe to say I still don't know what you are talking about, other than the Advent cap ship ability Malice.
Reply #3 Top
My IQ dropped reading this post :(
Reply #4 Top
tommy the cat from ut?
End of quote


Thnak god!!! I thought it was me...
Reply #5 Top
I don't know what you guys are talking about, I can understand it fine. Come now people, try a little harder and hold back on the disparaging comments :p

The current level improvement on malice is that the affected ship cap increases, though it's not listed on the infocard. I agree with you that the percent damage shared should also increase per level. While it could work as a fixed lvl6 'ultimate' ability, I think we should leave resurrection where it is and instead have more obvious per-level improvements to malice.

My only real beef with malice right now is that the duration+cooldown to antimatter cost ratio is waaaay off. While it was a little over the top chaining it constantly before, it simply sucks up far too much antimatter at a very fast rate now, especially considering the duration and ship number cap. I tend not to use it at all in the early game, since the AM cost is to high and shield regeneration is much more useful with fewer ships in the fight.
Reply #6 Top
I really liked the ideer with the ship cap on malice so ill stick to that. then make the skill somthing like this (you can always rework the numbers) and regulate AM cost to the durationMalice:number of targets affected 16 / 20 / 24
End of quote


The Malice ability already does increase its number of affected targets with levels (8/16/24).
Reply #7 Top
tommy the cat from ut?
End of quote


tommy the cat from ut?Thnak god!!! I thought it was me...
End of quote


Although I am extremely good at UT and play it often I'm not this TommyTheCat
if that's what you mean.



Reply #8 Top
After comming home from my nightshift, starting a nice relaxing game of sins, and i find that the best solution to the over powered malice was this.....  buhu i certenly expected more from the developers of this fantastic game
   
After i hear the sweet young lady ensuring me that "all shall join the unity in time" i want to se my 3-step skill (malice) have numbers increcement, when i got to lvl 3, i saw to my horror that malice was going to be improved with ZERO.............NADA..............NOTHING.........what the h...(I will spare you the time and remove this part myself) this selution looks more like an ultemate ability to me now.
so I would like some constructive feedback on some OTHER solution than the current malice skil
Ultemate ability: if you want to make it a fixed skill switch it with ressurection.ressurection would then absorb a certen % of the lost capital ships experience and spreeding it amongst your remaining capital ships
3-step skill: I really liked the ideer with the ship cap on malice so ill stick to that. then make the skill somthing like this (you can always rework the numbers) and regulate AM cost to the duration
Malice:number of targets affected       16 / 20 / 24Percent dam spread to targets  10 / 20 / 30 (%)raising the ship cap will still make it usefull at low lvls
and you do well to remember that all shall join the unity in timehope that helped as i said im pretty busted now
End of quote


I'm not going to respond to this post until I can get someone to translate this sentence for sentence.