MODifier

Hey, I was pretty bored yesterday so I made this little program.  It lets you create a new MOD and edit all the files in it without the need for backups.  You can restore files if you feel you've made to manny errors and stuff.  Also I've putted in a few search functions so if you're searching for some text in one of the files you don't need to overstretch yourself  :p .  When editing files you can do a gramar check and see if all the corresponding datatypes match.  In the toolModifier you can see a library of all the modifiers used in the GameInfo files.

I would apreciate it if someone could test it and give me a little list of the errors found :s.  I'm currently working on extending this to the point where you can visually edit the windows files and if I'm done with that I'll give meshes a look to.

http://users.skynet.be/LiL/Modifier.zip

.NET 2.0 is required

Here are some screens:
Main
Editing
3,903 views 4 replies
Reply #1 Top
Hm. Interesting idea. I'm curious though, how are you interpreting the files to check for errors? Is there some way to plug into the Sins executable to get this information, or are you mimicking it yourself?

I might just use this for the Search in Files functionality... that's something that could be useful.
Reply #2 Top
Well, the program searches trough all the files and saves all the modifiers and their corresponding datatypes in a csv file. Anny modifiers that aren't standard in the list can be added by pressing the form library button in your menu bar.
Reply #3 Top
Should I be worried about downloading this from a website called SkyNet? lol jk, I'm
gonna try this out.