Trek Mod's Accomplis

Alright, what this project is aimed to do, is bring the Borg to SOASE around the same time Trek Mod comes out. This
is not to garner attention or to compete with the creators of Trek Mod (as I'm pretty confident their team can out-do me in all aspects of SOASE modding aviable). The idea is to allow the Borg to be playable simultaneously alongside
Trek Mod so that people playing the mod, will be able to enjoy the Borg (as a complete outside third party option)
with the Federation, Klingons, ect ect.

I already have models from old Bridge Commander mods on standby for Importing into the SOASE game. I just need
some help if I'm going to get started. So far, the planned list of ships is:

Frigates:

Scout Ship
Colony Ship
NanoTek
ShimmerTek
RipperTek

Cruisers:

Tetrahedron
Sphere
Cube
Diamond

Capital Ships:

Tactical Cube
Fusion Cube
Tactical Fusion
Omega Cube

As stated before, I am in no way competing with Trek Mod. I understand they are going for balance and realism
based on the era they are working with, so I will not try and destroy that. This mod is just meant as a option for
people who love star trek, but would like to see the Borg with Trek mod. I will give progress as soon as I can, but
for right now, I'm hungry, and I need to eat :(.
5,676 views 7 replies
Reply #1 Top
what ever capital ship that has the colonizer ability should have a assimulater name tag! =)
Reply #2 Top
Using the XSI Mod Tool, first attempt to import a borg sphere model from a .3DS (originally
a 4.2 .nif) went as followed:



Any ideas? lol

Edit: I might as well just learn how to model all over again. I'm reading Ez's tutorial just
incase importing wont work like I want it to.
Reply #3 Top
Just to give you an FYI, there is already a Borg mod going, and perhaps you can combine your efforts.

DANMAN
Reply #4 Top
Really? Who's working on it? I got like, nothing done so far, just been looking through
the modeling tutorial, then I was going to try a few other things.
Reply #5 Top
Ideas? First one off the top of my head: don't use .3DS. It's pretty horrid. If you can, .OBJ files are generally much more reliable(and is what I've been successfully using to import models into XSI).

Of course, that might very well be moot in the end if you roll your own. 3DS format has a lot of problems these days, though.
Reply #6 Top
3ds wont import for me at all in xsi. best to convert it to direct x format. Xsi has no trouble importing x at all.
Reply #7 Top
Also, try scaling down your model (that looks like the 3D view, use the other viewports which don't get distorted). Or adjust your camera so you don't get the "fish-eye" distortion which happens when your model is too big for the camera setup you have. Assuming that's your problem (looks to me like it is) and not a formatting issue.