Thoughts on this tactic?

Seeker Rush

I was playing a 4v4 game last night

 

The starting setup was similar to below - X = enemy -A = ally (bad diagram, but close enough)



                (1) > A-Blue(1)  A-Green
        (2) > X - Yellow


                                       Me - light blue
        X

 

X

                                  X - pink

           (3) >  A - dark blue

 

So basically while myself and ally (position 3) attacked pink, I kep expecting to see yellow (position 2) attack blue (position 1). Which did happen a number of time. Except that alot of the fleet seemed to be seekers.

At the time I laughed - but having had some time to think about this and reflect on Raging Amish's points about scouts as a countering unit, I was interested in what people thought.

Is this either a newbie not knowing how to build other ships, or someone trying out a tactic that they don't properly understand, or is there some merit in the idea???

BTW - pink sold up and sold out after being attacked and started feeding my team intel as he felt betrayed that no one had come to help him out - was funny for my team and first time I have seen this in Sins. I didn't complain as it meant I could just capture the planets without having to knoch him or an AI out of the game. Of course the opposition were not impressed as he was telling us where their fleet(s) were or were not at until he quit and I got some free extra planets at no real cost...

9,829 views 15 replies
Reply #1 Top
tec scouts can be devastating to your eco if you let them bomb your buildings.
Reply #2 Top
Yes - but this wasn't TEC as the ships being used were Seekers - hence why I don't get it - I could understand someone rushing TEC 10 scouts PAST an opponents fleet to hit their infrastructure - but using seekers in a battle instead of some kind of frigate???
Reply #3 Top
I use seekers to kill construction frigates.

spending 1k on seekers and sending them in to kill all the construction frigates , could be the difference between you fighting against just the enemy fleet and you fighting against the enemy fleet + 3 repair bays

Ive found to have a few seekers valuable in a fleet too , because if your going to jump to another world , it might be a good idea to send the seeker first. If your lucky the enemy will break formation to chase this seeker before you send in your main fleet.
Reply #4 Top
Yes - I can understand how that might work
But these ones were just lined up duking it out as if they were cobalts/LRMS (or in this case disciples/illums)
Made me wonder if there is some ability they have that I have missed or something...
Because even though the yellow fleet was larger, it was getting chewed up by my ally
Reply #5 Top
Raging Amish is amazing at ths game, noone can beat him! He changed his name to Ragin Amish tho cause people became afried of him
Reply #6 Top
tec scouts can be devastating to your eco if you let them bomb your buildings.
End of quote


That's an inaccurate blanket statement. TEC scouts are terrible at bombing buildings. Also losing a building or 2 won't do anything in the long run. You end up spending more money on the scouts than you cause in damage.
Reply #7 Top
Though I may be completely off here and misunderstand your post, I should point out that that isn't a tactic - it's a strategy :P Merely a pet peeve; apologies.
Reply #8 Top
Umm - TEC scouts have a research ability that allows them to place bombs on structures - that is what can be devestating as they move quickly so are hard to catch!!!
Reply #9 Top
Wasn't I in this game as Ally #3 (dark blue) or was it a different game where a similar thing happened--where a guy (who started between two opponents) got angry when his teammates didn't send help and then he just started typing out intel? I was thinking about kicking the guy out of the game since I was hosting but you can only kick for lag.

I remember this game now. There was a decent separation between me and the other X on my non-pink flank. He tried to rush me early on with an Akkan and about 10 cobalts while my fleet was out colonizing but I was able to get my Illuminators up and eradicated his fleet and his cap. He didn't bother me again after that for over 30 or 40 minutes and by that time Hack and I had taken out pink and Hack was helping me fend off this other X.

In pink's defense, he didn't strike me as being a noob or a bad player; just a guy who started out in a bad position.
Reply #10 Top
You do remember!!!! :)

Pink was in a bad starting pos and we just hammered him from both sides (his fleet was bouncing from one end of his empire to another as we did hit and fade raids on his planets...

I was more interested in why yellow was sending scouts to attack our ally. I thought we would be in trouble due to the ally getting into my undefended empire, but his scouts got chewed up big time - and I couldn't fathom why he was building them...
Reply #11 Top
Has anyone actually USED the tec scout building bomb.

I have

It does about 50 damage despite what it says it does.

30 tec scouts bombing a single research station DONT destroy it.

I was losing to illum spam.

Decided to try to take out his stations behind his lines to stop his ablity to spam them.

Reply #12 Top
I gave it a go the other day - sent about 9 scouts to blow up a research facility. Was quite hard to achieve it - if they had had any defense, my scouts would have been shredded before I blew the structure. Part of the problem is that I couldn't tell all the scouts to use their ability at the same time - I had to alt-select the ships and then tab cycle through them...
Reply #13 Top
Oy, scouts should never be the bulk of the fleet. They only kill lrms and scouts. Anything else and they're pathetically weak. 1.1 is gonna just make them weak.

I find that a single bomb does give or take 1200 damage. The problem is you gotta give the ability some time to kick in. A little orange circle pops up over the scout. Once that circle disappears, the ability will fire, even if the scout is destoryed.

I find scouts to make great support to early game fleets, not to be great fleets in and of themselves, though 1.1 may change that with the +25% damage buff against heavier armors.
Reply #14 Top
The bombing ability can be damn useful. You can knock out key buildings ur opponent is relying on heavily, such as repair bays and frigate factories. If you managed to take those out, then military labs, because then he won't be able to build some of his ships anymore.

(It's great if you can get the third military lab of an Advent if possible)
Reply #15 Top
Ain't that the truth - kill the lab, kill the opposition :D