18 completely redone and touched up meshes.
-Dozens completely redone and touched up mesh textures.
Do you know what was redone?
-Carrier frigates rebalanced to have 2-3 squadrons and be relatively less expensive per squadron.
Which have 2 and which have 3?
-All anti-strike craft frigates' base DPS reduced by 43%.
I'm not sure if I'm reading this right. So anti-strike frigates do 43% less damage, but there will be more and larger squadrons? My only concern here is balance issues. Has this overly beefed strike craft and left anti-strike rather useless?
(I'm studying for exams right now and just got the beta so I don't have time to test a lot of stuff out)
I had a few other questions but forgot about them. I guess I had to make room for terms like: Scholasticism, Erasmus and Humanism.
Also, if you have any input on how this has changed gameplay, that would be really nice. I played for about an hour and half last night and noticed the AI acts fairly different than before. Didn't have time to analyse what exactly these changes were though. (Saw more capitals early on and raids on my worlds early game, but not sure what else has improved).