1.1, how far back is it going to push mods?

Just a question to all the conversion peps out there(especially DoV). What does 1.1 mean for you guys? Will you need to rethink or do anything?
15,383 views 23 replies
Reply #1 Top
As far as pushing us back due to technical issues, I can't really say with any certainty. For DoV, I just said "screw it" on the 1.04 -> 1.05 port and ran it natively with only minor string issues, because merging english.str really felt like a waste of time.

I don't mean to hijack your thread, but you did ask what it's going to mean for us in general, not just porting issues: I'm more concerned about how far it's going to not push us. If I'm going to port an entire TC over, I'd rather do it for a good reason. Right now, I'm looking at being able to create mobile shipyards properly, but it's likely Embargo drain is still broken (which has extreme consequences for the way smaller ships like corvettes are produced in the mod). I'm looking at being able to throw in 9 capital ships, but I still can't tell the ships using capital ship mechanics to stay in their damn regular shipyard, make a new shipyard, or make another page for them to separate the real capital ships from the cruisers.

That's really all I have to say on this issue. I can't be anything more than ambivalent until there's either a final changelog or the release.

Reply #2 Top
On a related note do the devs have a real list of stuff modders want(NEED!) supported?
Reply #3 Top
On a related note do the devs have a real list of stuff modders want(NEED!) supported?
End of quote


They've had multiple ones - not only was there that big thread, there was a couple other ones.
Reply #4 Top
My thread is your thread Carbon. Along with the issues you mentioned I was also talking about new ideas(oh wait, your capital ship thing was a new idea). Aractin theyve had us yelling for a lot of things for a long time. The engine has a lot of stuff hardcoded that I dont think theyll change.
Reply #5 Top
I guess what I'm trying to say is that you can always build a mod around the restraints. It's much more rare to be able to build the restraints around the mod. I suppose we're still waiting on that.

Though that binary -> text converter Mobius from our team asked for was sure a blessing. Being able to swap around hardpoints without reexporting is great.
Reply #6 Top
From what I've seen, it shouldn't cause too much issue. I am mostly concerned with this:

"-As mentionned in graphics: New ship shader with colorsample.a swapped with datasample.r (Team and spec have reversed position)."

Not exactly sure what this means. I hope I won't have to rearrange all of my textures... :p

When it comes to the Last Stand mod specifically, since I am purposefully delaying string and "text" editing in favour of graphical assets, as with previous patches this one will require only minor adjustments.
Reply #7 Top
I just found out that 1.1 will actually HELP my mod :) :D

It turns out that the one bug I had in making my minefield implementation perfect is fixed in 1.1 (and I thought I could work around it, but it was a hard-coded problem), and I didn't even know about it until they said it was fixed for 1.1, so I'm happy about that...
Reply #8 Top
I hope it is all for the better, but as ManSh00ter said, I do have my concerns. I hope that is does not mess up all my textures, but I am looking forward to the new ship meshes and better flexibility in the engine, especially with 9 cap ships.
But hopefully, it should not push us back too far.

DANMAN
Reply #9 Top

It shouldn't push them back too far. The biggest pain will be swapping the texture channels on any new artwork that fell under the channel change umbrella (ships, structures and few misc items) but that's a pretty easy operation, just monotonous if you have a lot of new ships/structures. Btw, if anyone can figure out how to automate this please let the rest know.

One advantage with releasing it as a beta is you guys get early access to everything so the mods will be 1.1 compatible by the time 1.09 graduates out of beta. Also, it may leave us time to include a few more suggestions from the modders.

I'll also be posting a new ConvertData and GalaxyForge shortly after the beta goes live.

Above all, the quickest and safest way to update your mods is to do a full binary comparison between 1.05 and 1.09 to see exactly how things have changed and then do the same with your mod. I strongly strongly strongly recommend Beyond Compare and learning how to use it effectively, its the modders best tool besides a good text editor. And if you really want to do things properly, get some free source control software.

 

Reply #10 Top
side note: Oh man its Blair! Lets get outta here XD

Back on topic:
I for one love the fact that abilities can cost resource now :D. This can add dozens of gameplay shifts for modders to exploit, now if only there was a way to get non asteroid structures to generate primary resources without depending on asteroids(*cough* hint *cough*). If there are please ignore my ramblings and tell me how :D.

addenum: 1.09? theres going to be a 1.09?
Reply #11 Top
addenum: 1.09? theres going to be a 1.09?
End of quote

That's what they're calling the beta 1.1.
Reply #12 Top
I wonder what the reason was for swapping the data textures was...
Reply #13 Top
...now if only there was a way to get non asteroid structures to generate primary resources without depending on asteroids(*cough* hint *cough*)
End of quote

Not that I know anything about modding at all, but it just occured to me - can you have an ability incur a negative resource cost in order to do this?
Reply #14 Top
Indeed with a resource giving ability you could have a Overlord style resoruce ship that generates stuff as it sits in space (or hits enemy with a vampire beam whatever).

Then, of course, you need to call it the Overlord.

And then, of course, you need to have something say "Spawn more Overlords!"

Modding is so fun! lol
Reply #15 Top
NO! No more Overlords! Get the Starcraft Blizzbot out of these forums!
Reply #16 Top
NO! No more Overlords! Get the Starcraft Blizzbot out of these forums!
End of quote


I don't even like Starcraft that much (not enough stratergy) but Starcraft jokes are funny.
Reply #17 Top
Well, no. They are kinda annoying, especially because every geek and his mom uses them.
Reply #18 Top
Okay fine.

"Our allies are under attack! Our allies are under attack! Our allies are under attack! Our allies are under attack! Our allies are under attack! Our Fleet is under attack. Our allies are under attack! Our allies are under attack! Our allies are under attack!"

Spot the important peice of information. Theres a Sins joke for you. ;)
Reply #19 Top
Simple. Our fleet is under attack. That's more important than our allies. After all, we can't aid them if our fleet is destroyed. Besides, its our fleet. Without it, we can't defend ourselves. Oh and our allies suck at defending themselves, so we need to stop being allies.

What, no joke about power overwhelming?
Reply #20 Top
The joke was the spamming of such useless messages...

A Circus Clown raid is imminent!
Reply #21 Top
"An ally fleet has arrived"

"Eh?" Goes to look and finds a single ally ship, usually a light frigate.
Reply #22 Top
An enemy fleet has arrived!

Oh..it's a scout frigate.

(giant fleet resumes bombing your homeworld)
Reply #23 Top
Could we get back on track, lol?

Anyways, this shouldn't push back the smaller mods like mine (AudioSINS). I haven't seen a changelog or anything yet, so if there is a major change in the files I'm editing, it could me back a couple of days. A lot of it is going to be tweaking around with different limits or terms and values. Or, who knows, maybe it'll become even more straightforward. I really want them to up the limit of entries for music. 115 tracks just won't cut it =) If people can add 9 uber-capital ships, I want more music to go along with the epic battles! I'll just have to wait till 1.09 goes public. And a little more until 1.1 is released.

(Pray for balancing fixes...)

A bit more offtopic (sorry mahesh), Does Ironclad actually have a plan for patches and such? I mean, look at StarCraft. Blizzard kept patching that hunk of junk till the very end! I'd like to see that sort of... devotion, let's say, to their game from IronClad.