hello, in case you are still checking this post here is some info you may want.
truth: i did not read every post as im limited on time right now so this may be a repeat, but ill check back later...
I was messing with code, just cause thats what i do...
I wanted to leave the game in tact but speed up the "cold start" someone mentioned above.
This is how i did that.
There are different types of planets as you all know. Each type has its own file which can be opened in notepad etc.
I took the start planet and made more nodes with higher output, Bam mod complete lols.
Process:
make your mod folder, look elsewhere for help on this or ask and ill go into it...
Gameinfo folder
find your target planet file, this case is Terran Home, so the file is PlanetTerranHome
open it up, its pretty basic
in this file you can edit the planets expansions, ie: i made my home planet support up to 100 Civ buildings just for kicks. yay for 50 trade routes

you can also edit the population limits and all that.
keeping it simple, we want up to 10 nodes at our home planet.
find "planetResourceSetupInfo" (no quotes)
below that "totalMaxResourceAsteroids" change to 10
metalResourceAsteroidSetup
minCount 4
maxCount 6
extractionRate 1.400000
refineryRate 0.060000
maxRefineryCount 3
crystalResourceAsteroidSetup
minCount 4
maxCount 6
extractionRate 1.400000
refineryRate 0.060000
maxRefineryCount 3
What this means is that you will have a max of 10 nodes (8 min), at least 4 of each type. they will also be jacked up to 1.40 per sec.
Hope this makes sense, ask any questions you may have. im looking to be very active in the mod community here, thanks to this post as my starting point