What if culture could play a bigger part in game?
encourage player to spread culture!!!
from
Sins Forums
So I was bombing my opponent's Home planet the other day, and oh boy that took a while, lol. And it got me thinking, while I was enjoying the fire works (thank you Stardock): do we really have to kill everything on the face of a planet, especially when it's already under my political (cultural) influence?
I can understand the reasons (both game play and combat pace), but come on, you know you want to shorten the game time just a little bit
So this is what I am suggesting:
When a hostile planet is under the player's cultural influence (but not enough to trigger rebel), the planet only need to lose 75% health (or just a sliding scale thingy in compare to the influence) to become a neutral planet.
Hey I don't want to burn everything down, think of the bunnies man, the bunnies.
I can understand the reasons (both game play and combat pace), but come on, you know you want to shorten the game time just a little bit
When a hostile planet is under the player's cultural influence (but not enough to trigger rebel), the planet only need to lose 75% health (or just a sliding scale thingy in compare to the influence) to become a neutral planet.
Hey I don't want to burn everything down, think of the bunnies man, the bunnies.