Can you put weapons on hangerdefensemodules and vice versa?

I tried it but nothing happens - not even an error, is there anyway to actualy have a planetmodule that has both guns and hanger?
5,568 views 5 replies
Reply #1 Top
How you tried? Maybe explain to us should make your problem clearly.
I think to do this, there are two things need modify.
1. Edit mesh, build some kind weapon as you want and add weapon points(dummys).
2. Edit module's entity, add weapon's imformation.
Reply #2 Top
Weapon points usualy arn't nessesary for prototyping, (at least on frigates).

I added hanger points to the defense guns mesh and copied and pasted the hangers squad set up to the defene gun (and the defense guns stuff to the hanger). Nethier gave any errors or fire any weapons other than their standard ones.

Put the data anywhere else in the file and it gives parsing errors.

All this make me think they hard coded the hanger/defense moduels.


I also tried adding guns to a normal moduel but again nothing happened.
Reply #3 Top
So you're trying to put point defense on Hangar Defense or combine the two? I think you're supposed to add the triggers from the weapon you're adding on to the final product.

If you have already, could you let us look at that data?
Reply #4 Top
I wanted to be able to a prototype a combined hanger/point defense tactical platform.

I simply took the tech hanger, added weapon points from the guass platform .mesh and then copied and pasted the guass weapon to the end of the hanger file.

What do you mean by trigger?
Reply #5 Top
Well, there's always a sort of trigger for the Gauss gun to fire.

I think you might want to look at the information in the Cap ship files, as they have more than one weapon, as well.

Or possibly take the hangar part from the Cap ship files and then slap that onto the end of the Gauss gun files. The gauss gun would continue firing as normal, but would generate Strike craft like a cap ship would.

I don't think simply adding that part of the mesh and adding the gauss gun strings unedited would work. You'll have to tinker around with that. The capital ships would be the closest example of how it would work.