Hello.
Im new to modding sins and i just need to know some pieces of info.
i just want to mod the speed to the cannon shots for the cannon weapons for all the races.
as far as acceleration, is this per second or what? for example,the TEC tech cannon shot
TXT
entityType "CannonShell"
acceleration 16668.0
startingSpeed 500.000000
maxSpeed 500000.000000
buffToApplyOnImpact "BuffCannonShellTech"
planetImpactEffectName "Ability_OrbitalCannonTechSurfaceImpact"
planetImpactSounds
soundCount 1
sound "EXPLOSION_CANNONSHELLTECH"
planetImpactCameraShakeMaxSize 980000.000000
planetImpactCameraShakeStrength 1.500000
planetImpactCameraShakeDuration 0.000000
meshName "CannonShellTech"
mainViewIcon "MainViewIconCannonShellTech"
picture "PictureCannonShellTech"
nameStringID "IDS_CANNONSHELLTECH_NAME"
descStringID "IDS_CANNONSHELLTECH_DESC"
renderMesh FALSE
minZoomDistanceMult 4.500000
hudIcon "HUDIconCannonShellTech"
smallHudIcon "HUDIconSmallCannonShellTech"
infoCardIcon "HUDIconSmallCannonShellTech"
minShadow 0.000000
maxShadow 0.500000
I have set the acceleration to 16668, does this mean its 16668 units of speed per second?
what im trying to do, start at the default speed, accelerate slowly up to a very high speed so that when the shot is flying a short distance the animation isnt screwed up like going from planet to planet. but when it goes from star to star, it will accelerate up to a high enough speed so it will travel to another star in a reasonable amount of time.
my next question is, do i have to start a new game for the changed values to take effect, or build a new cannon. i have an save that was made before the modification, so i wouldnt have to build up a whole empire to test the new value.
so do i have to start a new game or just build a new cannon, or do the values take effect when i load the mod?
any help that can be provided will be great
-AgentExeider
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